Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTAnnouncer (UDK)

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UDK Object >> Actor >> Info >> UTAnnouncer
Package: 
UTGame
This class in other games:
UT3


Properties

AnnouncerLevel

Type: byte

Modifiers: globalconfig

0=none, 1=no possession announcements, 2=all

Default value: 2

AnnouncerSoundCue

Type: SoundCue

the sound cue used for announcer sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)

Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'

CurrentAnnouncementComponent

Type: AudioComponent

currently playing AudioComponent

CustomAnnouncerSoundCue

Type: string

Modifiers: globalconfig

allows overriding AnnouncerSoundCue

PlayerOwner

Type: UTPlayerController


PlayingAnnouncementClass

Type: class<UTLocalMessage>

class of currently playing announcement

PlayingAnnouncementIndex

Type: int


Queue

Type: UTQueuedAnnouncement

Queued announcer messages

UTVoiceSoundCue

Type: SoundCue

the sound cue used for all UTVoice sounds. We then use a wave parameter named Announcement to insert the actual sound we want to play. (this allows us to avoid having to change a whole lot of cues together if we want to change SoundCue options for the announcements)

Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.UTVoiceSoundCue'

UTVoiceSoundCueSoundCue

Type: string

Modifiers: globalconfig

allows overriding UTVoiceSoundCue

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

AnnouncementFinished

function AnnouncementFinished (AudioComponent AC)


PlayAnnouncement

function PlayAnnouncement (class<UTLocalMessageInMessageClass, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)


PlayAnnouncementNow

function PlayAnnouncementNow (class<UTLocalMessageInMessageClass, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)


PlayNextAnnouncement

function PlayNextAnnouncement ()