Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTArmorPickupFactory (UDK)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTArmorPickup_BaseArmor, UTArmorPickup_ShieldBelt, UTArmorPickup_Thighpad
- This class in other games:
- UT3
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Properties
ParticleEffects
Type: UTParticleSystemComponent
ShieldAmount
Type: int
Default value: 20
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BaseBrightEmissive |
|
||||||||||
BaseDimEmissive |
|
||||||||||
bPredictRespawns | True | ||||||||||
bRotatingPickup | True | ||||||||||
Components[4] | StaticMeshComponent'ArmorPickUpComp' | ||||||||||
MaxDesireability | 1.5 | ||||||||||
PickupMessage | "Armor" | ||||||||||
PickupStatName | 'PICKUPS_ARMOR' | ||||||||||
PickUpWaveForm | ForceFeedbackWaveform'UTGame.Default__UTArmorPickupFactory:ForceFeedbackWaveformPickUp' | ||||||||||
YawRotationRate | 24000.0 |
Subobjects
ArmorPickUpComp
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
bCastDynamicShadow | False |
bForceDirectLightMap | True |
CachedMaxDrawDistance | 8000.0 |
CastShadow | False |
CollideActors | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment' |
MaxDrawDistance | 8000.0 |
ReplacementPrimitive | None |
BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTItemPickupFactory.BaseMeshComp
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTItemPickupFactory.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTItemPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTItemPickupFactory.PickupLightEnvironment
No new values.
Functions
Static functions
UpdateHUD
Overrides: UTPickupFactory.UpdateHUD
Events
PostBeginPlay
Overrides: UTPickupFactory.PostBeginPlay
Other instance functions
AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
BotDesireability
Overrides: UTItemPickupFactory.BotDesireability
CanUseShield
CanUseShield() returns how many shield units P could use
SetPickupHidden
Overrides: UTPickupFactory.SetPickupHidden
SetPickupVisible
Overrides: UTPickupFactory.SetPickupVisible
SpawnCopyFor
Overrides: UTItemPickupFactory.SpawnCopyFor
Give the benefit of this pickup to the recipient
States
Pickup
Inherits from: UTPickupFactory.Pickup
Modifiers: auto
Pickup.DetourWeight
Overrides: PickupFactory.Pickup.DetourWeight
Pickup.ValidTouch
Overrides: PickupFactory.Pickup.ValidTouch