There is no spoon

Difference between revisions of "UE3:UTAttachment Avril (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 87: Line 87:
 
|-
 
|-
 
| {{tl|Scale||PrimitiveComponent properties}}
 
| {{tl|Scale||PrimitiveComponent properties}}
| 1.0
+
| 1.1
 
|-
 
|-
 
| SkeletalMesh
 
| SkeletalMesh
Line 98: Line 98:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 1.0
 
|-
 
|-
| X
+
| Z
| 0.0
+
| 1.0
 
|}
 
|}
 
|}
 
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> UTWeaponAttachment >> UTAttachment_Avril
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

LaserEffect[edit]

Type: ParticleSystemComponent

component for the laser effect

Default value: ParticleSystemComponent'LaserComp'

Default values[edit]

Property Value
MuzzleFlashLightClass Class'UTGame.UTRocketMuzzleFlashLight'
WeapAnimType EWAT_Stinger
WeaponClass Class'UTGameContent.UTWeap_Avril_Content'

Subobjects[edit]

LaserComp[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
bUpdateComponentInTick True
Template ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam'
TickGroup TG_PostAsyncWork

SkeletalMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeaponAttachment.SkeletalMeshComponent0

Property Value
Animations UTAnimNodeSequence'UTGameContent.Default__UTAttachment_Avril:SkeletalMeshComponent0.MeshSequenceA'
AnimSets[0] AnimSet'WP_AVRiL.Anims.K_WP_Avril_3P_Base'
CullDistance 5000.0
Rotation
Member Value
Pitch 0
Roll -599
Yaw 0
Scale 1.1
SkeletalMesh SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_3P_Mid'
Translation
Member Value
X 0.0
Y 1.0
Z 1.0

Functions[edit]

Events[edit]

StopThirdPersonFireEffects[edit]

simulated event StopThirdPersonFireEffects ()

Overrides: UTWeaponAttachment.StopThirdPersonFireEffects


Other instance functions[edit]

AttachTo[edit]

simulated function AttachTo (UTPawn OwnerPawn)

Overrides: UTWeaponAttachment.AttachTo

Called on a client, this function Attaches the WeaponAttachment to the Mesh.

ThirdPersonFireEffects[edit]

simulated function ThirdPersonFireEffects (Object.Vector HitLocation)

Overrides: UTWeaponAttachment.ThirdPersonFireEffects

Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.