My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTAttachment EnergyShield (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTWeaponAttachment >> UTAttachment_EnergyShield |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
WeapAnimType | EWAT_ShoulderRocket |
WeaponClass | Class'UTGameContent.UTDeployableEnergyShield' |
Subobjects[edit]
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | UTAnimNodeSequence'UTGameContent.Default__UTAttachment_EnergyShield:SkeletalMeshComponent0.MeshSequenceA' | ||||||||
CullDistance | 5000.0 | ||||||||
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield' | ||||||||
Translation |
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