Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTAttachment FlakCannon (UT3)"
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| {{tl|MuzzleFlashAltPSCTemplate||UTWeaponAttachment}} | | {{tl|MuzzleFlashAltPSCTemplate||UTWeaponAttachment}} | ||
| {{cl|ParticleSystem}}'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' | | {{cl|ParticleSystem}}'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' | ||
+ | |- | ||
+ | | {{tl|MuzzleFlashDuration||UTWeaponAttachment}} | ||
+ | | 0.33 | ||
|- | |- | ||
| {{tl|MuzzleFlashLightClass||UTWeaponAttachment}} | | {{tl|MuzzleFlashLightClass||UTWeaponAttachment}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTWeaponAttachment >> UTAttachment_FlakCannon |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
FireAnim | 'WeaponFire' |
MuzzleFlashAltPSCTemplate | ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' |
MuzzleFlashDuration | 0.33 |
MuzzleFlashLightClass | Class'UTGame.UTRocketMuzzleFlashLight' |
MuzzleFlashPSCTemplate | ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' |
MuzzleFlashSocket | 'MuzzleFlashSocket' |
WeaponClass | Class'UTGame.UTWeap_FlakCannon' |
Subobjects[edit]
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | UTAnimNodeSequence'UTGame.Default__UTAttachment_FlakCannon:SkeletalMeshComponent0.MeshSequenceA' |
AnimSets[0] | AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_3P_Base' |
SkeletalMesh | SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_3P_Mid' |