Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTAttachment_FlakCannon (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Actor >> UTWeaponAttachment >> UTAttachment_FlakCannon |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
FireAnim | 'WeaponFire' |
MuzzleFlashAltPSCTemplate | ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' |
MuzzleFlashDuration | 0.33 |
MuzzleFlashLightClass | Class'UTGame.UTRocketMuzzleFlashLight' |
MuzzleFlashPSCTemplate | ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash' |
MuzzleFlashSocket | 'MuzzleFlashSocket' |
WeaponClass | Class'UTGame.UTWeap_FlakCannon' |
Subobjects
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | UTAnimNodeSequence'UTGame.Default__UTAttachment_FlakCannon:SkeletalMeshComponent0.MeshSequenceA' |
AnimSets[0] | AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_3P_Base' |
SkeletalMesh | SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_3P_Mid' |