UE3:UTAttachment_FlakCannon (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
UT3 Object >> Actor >> UTWeaponAttachment >> UTAttachment_FlakCannon
Package:
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
FireAnim 'WeaponFire'
MuzzleFlashAltPSCTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash'
MuzzleFlashLightClass Class'UTGame.UTRocketMuzzleFlashLight'
MuzzleFlashPSCTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash'
MuzzleFlashSocket 'MuzzleFlashSocket'
WeaponClass Class'UTGame.UTWeap_FlakCannon'

Subobjects

SkeletalMeshComponent0

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeaponAttachment.SkeletalMeshComponent0

Property Value
Animations UTAnimNodeSequence'UTGame.Default__UTAttachment_FlakCannon:SkeletalMeshComponent0.MeshSequenceA'
AnimSets[0] AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_3P_Base'
SkeletalMesh SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_3P_Mid'