My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTAttachment RocketLauncher (UDK)"
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m (1 revision: class descriptions for UDK January update (part 7)) |
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Latest revision as of 05:52, 17 January 2010
Object >> Actor >> UTWeaponAttachment >> UTAttachment_RocketLauncher |
- Package:
- UTGameContent
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value |
---|---|
MuzzleFlashLightClass | Class'UTGame.UTRocketMuzzleFlashLight' |
WeapAnimType | EWAT_Stinger |
WeaponClass | Class'UTGame.UTWeap_RocketLauncher' |
Subobjects[edit]
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | UTAnimNodeSequence'UTGameContent.Default__UTAttachment_RocketLauncher:SkeletalMeshComponent0.MeshSequenceA' | ||||||||
AnimSets[0] | AnimSet'WP_RocketLauncher.Anims.K_WP_RocketLauncher_3P' | ||||||||
MaxDrawDistance | 5000.0 | ||||||||
ReplacementPrimitive | None | ||||||||
Rotation |
|
||||||||
Scale | 1.1 | ||||||||
SkeletalMesh | SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_3P' | ||||||||
Translation |
|
Functions[edit]
Events[edit]
StopThirdPersonFireEffects[edit]
simulated event StopThirdPersonFireEffects ()
Overrides: UTWeaponAttachment.StopThirdPersonFireEffects
Other instance functions[edit]
AttachTo[edit]
simulated function AttachTo (UTPawn OwnerPawn)
Overrides: UTWeaponAttachment.AttachTo
Called on a client, this function Attaches the WeaponAttachment to the Mesh.
ThirdPersonFireEffects[edit]
simulated function ThirdPersonFireEffects (Object.Vector HitLocation)
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.