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UE3:UTAttachment_RocketLauncher (UT3)
Object >> Actor >> UTWeaponAttachment >> UTAttachment_RocketLauncher |
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Properties
LoadUpAnimList
list of anims to play for loading the RL
Default value, index 0: 'WeaponAltFireQueue1'
Default value, index 1: 'WeaponAltFireQueue2'
Default value, index 2: 'WeaponAltFireQueue3'
Default values
Property | Value |
---|---|
FireAnim | 'WeaponFire' |
MuzzleFlashDuration | 0.33 |
MuzzleFlashLightClass | Class'UTGame.UTRocketMuzzleFlashLight' |
MuzzleFlashPSCTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RockerLauncher_3P_Muzzle_Flash' |
MuzzleFlashSocket | 'MuzzleFlashSocket' |
WeaponClass | Class'UTGame.UTWeap_RocketLauncher' |
Subobjects
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | UTAnimNodeSequence'UTGame.Default__UTAttachment_RocketLauncher:SkeletalMeshComponent0.MeshSequenceA' | ||||||||
AnimSets[0] | AnimSet'WP_RocketLauncher.Anims.K_WP_RocketLauncher_3P' | ||||||||
Rotation |
|
||||||||
Scale | 1.1 | ||||||||
SkeletalMesh | SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_3P' | ||||||||
Translation |
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Instance functions
FireModeUpdated
Overrides: UTWeaponAttachment.FireModeUpdated
FirstPersonFireEffects
Overrides: UTWeaponAttachment.FirstPersonFireEffects
The Weapon attachment, though hidden, is also responsible for controlling the first person effects for a weapon.
SplitScreenEffects
Overrides: UTWeaponAttachment.SplitScreenEffects
Optimized equivalent of calling ThirdPersonFireEffects while in splitscreen
ThirdPersonFireEffects
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.