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UE3:UTAttachment_ShockRifle (UT3)
Object >> Actor >> UTWeaponAttachment >> UTAttachment_ShockRifle |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BeamTemplate[edit]
Type: ParticleSystem
Default value: ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Beam'
CurrentPath[edit]
Type: int
ImpactLightClass[edit]
Type: class<UTExplosionLight>
Default value: Class'UTGame.UTShockImpactLight'
Default values[edit]
Property | Value | ||||||||||
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BulletWhip | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue' | ||||||||||
DefaultImpactEffect |
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MuzzleFlashAltPSCTemplate | ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_3P_MF' | ||||||||||
MuzzleFlashColor |
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MuzzleFlashDuration | 0.33 | ||||||||||
MuzzleFlashLightClass | Class'UTGame.UTShockMuzzleFlashLight' | ||||||||||
MuzzleFlashPSCTemplate | ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_3P_MF' | ||||||||||
MuzzleFlashSocket | 'MuzzleFlashSocket' | ||||||||||
WeaponClass | Class'UTGame.UTWeap_ShockRifle' |
Subobjects[edit]
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | UTAnimNodeSequence'UTGame.Default__UTAttachment_ShockRifle:SkeletalMeshComponent0.MeshSequenceA' |
SkeletalMesh | SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_3P' |
Instance functions[edit]
AllowImpactEffects[edit]
Overrides: UTWeaponAttachment.AllowImpactEffects
FirstPersonFireEffects[edit]
Overrides: UTWeaponAttachment.FirstPersonFireEffects
The Weapon attachment, though hidden, is also responsible for controlling the first person effects for a weapon.
SetMuzzleFlashParams[edit]
Overrides: UTWeaponAttachment.SetMuzzleFlashParams
Allows a child to setup custom parameters on the muzzle flash
SpawnBeam[edit]
ThirdPersonFireEffects[edit]
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.