Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTAttachment_Stinger (UT3)
Object >> Actor >> UTWeaponAttachment >> UTAttachment_Stinger |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
PrimaryImpactTemplates
Type: array<UTEmitter.DistanceBasedParticleTemplate>
Default value, index 0:
Member | Value |
---|---|
MinDistance | 2250.0 |
Template | ParticleSystem'WP_Stinger.Particles.P_WP_Stinger_Surface_Impact_Far' |
Default value, index 1:
Member | Value |
---|---|
MinDistance | 600.0 |
Template | ParticleSystem'WP_Stinger.Particles.P_WP_Stinger_Surface_Impact_Mid' |
Default value, index 2:
Member | Value |
---|---|
Template | ParticleSystem'WP_Stinger.Particles.P_WP_Stinger_Surface_Impact_Near' |
Tracer
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'TracerComp'
Default values
Property | Value | ||||
---|---|---|---|---|---|
bMakeSplash | True | ||||
BulletWhip | SoundCue'A_Weapon.Enforcers.Cue.A_Weapon_Enforcers_BulletWhizz_Cue' | ||||
Components[0] | ParticleSystemComponent'TracerComp' | ||||
DefaultImpactEffect |
|
||||
FireAnim | 'WeaponFire' | ||||
MuzzleFlashAltPSCTemplate | ParticleSystem'WP_Stinger.Particles.P_Stinger_3P_MF_Alt_Fire' | ||||
MuzzleFlashLightClass | Class'UTGame.UTStingerMuzzleFlashLight' | ||||
MuzzleFlashPSCTemplate | ParticleSystem'WP_Stinger.Particles.P_Stinger_3P_MF_Primary' | ||||
MuzzleFlashSocket | 'MF' | ||||
WeapAnimType | EWAT_Stinger | ||||
WeaponClass | Class'UTGame.UTWeap_Stinger' |
Subobjects
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | UTAnimNodeSequence'UTGame.Default__UTAttachment_Stinger:SkeletalMeshComponent0.MeshSequenceA' |
AnimSets[0] | AnimSet'WP_Stinger.Anims.K_WP_Stinger_3P_Base' |
SkeletalMesh | SkeletalMesh'WP_Stinger.Mesh.SK_WP_Stinger_3P_Mid' |
TracerComp
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
AbsoluteRotation | True |
AbsoluteTranslation | True |
bAutoActivate | False |
Template | ParticleSystem'WP_Stinger.Particles.P_WP_Stinger_tracer_constant' |
Functions
Events
StopThirdPersonFireEffects
Overrides: UTWeaponAttachment.StopThirdPersonFireEffects
Other instance functions
FirstPersonFireEffects
Overrides: UTWeaponAttachment.FirstPersonFireEffects
The Weapon attachment, though hidden, is also responsible for controlling the first person effects for a weapon.
PlayImpactEffects
Overrides: UTWeaponAttachment.PlayImpactEffects
Spawn any effects that occur at the impact point. It's called from the pawn.
SpawnTracer
ThirdPersonFireEffects
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.