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Difference between revisions of "UE3:UTAutoCrouchVolume (UT3)"
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this volume automatically crouches console players as there's no manual crouch on the console controls | this volume automatically crouches console players as there's no manual crouch on the console controls | ||
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+ | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. | ||
==Default values== | ==Default values== |
Latest revision as of 01:06, 26 July 2008
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
this volume automatically crouches console players as there's no manual crouch on the console controls
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bColored | True | ||||||||||
BrushColor |
|
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bStatic | False | ||||||||||
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
No new values.
Functions[edit]
Events[edit]
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
UnTouch[edit]
simulated event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions[edit]
CrouchTimer[edit]
simulated function CrouchTimer ()
timer used to make sure console players in the volume stay crouched (in case some action resets it)
SetCrouch[edit]
turns on/off crouching for the specified Pawn if it is controlled by a console player