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UE3:UTBerserk (UDK)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTBerserk |
Contents
- Package:
- UTGameContent
- This class in other games:
- UT3
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Properties[edit]
BerserkAmbientSound[edit]
Type: SoundCue
ambient sound on the pawn when Berserk is active
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_PowerLoopCue'
BerserkFadingSound[edit]
Type: SoundCue
sound played when the Berserk is running out
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_WarningCue'
OverlayMaterialInstance[edit]
Type: MaterialInterface
overlay material applied to owner
Default value: Material'Pickups.Berserk.M_Berserk_Overlay'
VehicleWeaponEffect[edit]
Type: UTGameReplicationInfo.MeshEffect
particle effect played on vehicle weapons
Default value:
Member | Value |
---|---|
Material | Material'Envy_Effects.Energy.Materials.M_VH_Beserk' |
Mesh | StaticMesh'Envy_Effects.Mesh.S_VH_Powerups' |
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bReceiveOwnerEvents | True | ||||||||
bRenderOverlays | True | ||||||||
DroppedPickupMesh | StaticMeshComponent'MeshComponentA' | ||||||||
DroppedPickupParticles | UTParticleSystemComponent'BerserkParticles' | ||||||||
HudIndex | 1 | ||||||||
IconCoords |
|
||||||||
PickupFactoryMesh | StaticMeshComponent'MeshComponentA' | ||||||||
PickupSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_PickupCue' | ||||||||
PowerupOverSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_EndCue' | ||||||||
PowerupStatName | 'POWERUPTIME_BERSERK' | ||||||||
PP_Scene_HighLights |
|
Subobjects[edit]
BerserkParticles[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
ReplacementPrimitive | None | ||||||||
Template | ParticleSystem'Pickups.Berserk.Effects.P_Pickups_Berserk_Idle' | ||||||||
Translation |
|
MeshComponentA[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedMaxDrawDistance | 8000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
Materials[0] | Material'Pickups.Berserk.Materials.M_Pickups_Berserk' | ||||||||
MaxDrawDistance | 8000.0 | ||||||||
ReplacementPrimitive | None | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'Pickups.Berserk.Mesh.S_Pickups_Berserk' | ||||||||
Translation |
|
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Static functions[edit]
AddWeaponOverlay[edit]
Overrides: UTInventory.AddWeaponOverlay
(Description copied from UTInventory.AddWeaponOverlay)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
Events[edit]
Destroyed[edit]
Overrides: UTInventory.Destroyed
Other instance functions[edit]
AdjustPawn[edit]
adds or removes our bonus from the given pawn
ClientGivenTo[edit]
Overrides: UTTimedPowerup.ClientGivenTo
(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
GivenTo[edit]
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager[edit]
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority
PlayBerserkFadingSound[edit]
called on a timer to play Berserk ending sound