I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:UTBioExplosionLight (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (added class description) |
||
Line 8: | Line 8: | ||
| parent6 = Object | | parent6 = Object | ||
}} | }} | ||
− | {{ | + | Explosion light effect for {{cl|UTProj_BioShot}}. |
− | + | ||
==Default values== | ==Default values== |
Latest revision as of 11:32, 30 November 2008
Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent >> UTExplosionLight >> UTBioExplosionLight |
Contents
- Package:
- UTGame
Explosion light effect for UTProj_BioShot.
Default values[edit]
Property | Value | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 200.0 | ||||||||||||||||||||
HighDetailFrameTime | 0.02 | ||||||||||||||||||||
LightColor |
|
||||||||||||||||||||
Radius | 48.0 | ||||||||||||||||||||
TimeShift[0] |
|
||||||||||||||||||||
TimeShift[1] |
|
||||||||||||||||||||
TimeShift[2] |
|