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UE3:UTCTFBlueFlag (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTCTFBlueFlag |
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BlueGlow[edit]
Type: ParticleSystemComponent
Default value: ParticleSystemComponent'BlueParticle'
Default values[edit]
Property | Value |
---|---|
Components[4] | ParticleSystemComponent'ScoreEffect' |
DroppedSound | SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue' |
MessageClass | Class'UTGameContent.UTCTFMessage' |
PickupSound | SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue' |
RespawnEffect | ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Blue' |
ReturnedSound | SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue' |
SuccessfulCaptureSystem | ParticleSystemComponent'ScoreEffect' |
Subobjects[edit]
BlueParticle[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
Template | ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Blue' |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTCTFFlag.CollisionCylinder
No new values.
FlagLightComponent[edit]
Class: Engine.PointLightComponent
Inherits from: UTCTFFlag.FlagLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
LightColor |
|
FlagLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTCTFFlag.FlagLightEnvironment
No new values.
ScoreEffect[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'PICKUPS.Flag.Effects.P_Flagbase_FlagCaptured_Blue' |
TheFlagSkelMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTCTFFlag.TheFlagSkelMesh
Property | Value |
---|---|
Materials[0] | None |
Materials[1] | Material'CTF_Flag_IronGuard.Materials.M_CTF_Flag_IG_FlagBlue' |
PhysicsAsset | PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics' |
SkeletalMesh | SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTCTFFlag.PostBeginPlay