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UE3:UTCTFGame (UT3)
Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch >> UTTeamGame >> UTCTFGame |
- Package:
- UTGame
- Direct subclasses:
- UTCTFGame_Content, UTVehicleCTFGame
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
AnnouncerMessageClass
Type: class<UTLocalMessage>
Flags
Type: UTCTFFlag
Array size: 2
Default values
Property | Value |
---|---|
Acronym | "CTF" |
bAllowTranslocator | True |
bScoreDeaths | False |
bScoreTeamKills | False |
bScoreVictimsTarget | True |
bSpawnInTeamArea | True |
bUndrivenVehicleDamage | True |
DeathMessageClass | Class'UTGame.UTTeamDeathMessage' |
Description | "Your team must capture the enemy flag by taking it from the enemy base and returning it to their own. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture." |
EndOfMatchRulesTemplateStr_Scoring | "First team to score `g times wins" |
EndOfMatchRulesTemplateStr_ScoringSingle | "First team to score wins" |
EndOfMatchRulesTemplateStr_Time | "Team with most scores in `t mins. wins" |
FlagKillMessageName | 'FLAGKILL' |
GameName | "Capture the Flag" |
GoalScore | 3 |
MapPrefixes[0] | "CTF" |
MidgameScorePanelTag | 'CTFPanel' |
OnlineGameSettingsClass | Class'UTGame.UTGameSettingsCTF' |
OnlineStatsWriteClass | Class'UTGame.UTLeaderboardWriteCTF' |
TeamAIType[0] | Class'UTGame.UTCTFTeamAI' |
TeamAIType[1] | Class'UTGame.UTCTFTeamAI' |
Functions
Events
PostBeginPlay
Overrides: UTGame.PostBeginPlay
Other instance functions
CheckEndGame
Overrides: UTTeamGame.CheckEndGame
DecodeEvent
Overrides: UTGame.DecodeEvent
GetAutoObjectiveFor
Overrides: UTGame.GetAutoObjectiveFor
(Description copied from UTGame.GetAutoObjectiveFor)
Returns:
- an objective that should be recommended to the given player based on their auto objective settings and the current game state
GetHandicapNeed
Overrides: UTTeamGame.GetHandicapNeed
return a value based on how much this pawn needs help
GetLocationFor
Overrides: UTGame.GetLocationFor
Returns through outparameters what location message to play Returns true if it returned message information
NearGoal
Overrides: UTTeamGame.NearGoal
returns whether the given game object-holding player was near an objective the game object can be scored at
RegisterFlag
ScoreFlag
SetEndGameFocus
Overrides: UTTeamGame.SetEndGameFocus
TeamColorText
ViewObjective
Overrides: UTGame.ViewObjective
WantFastSpawnFor
Overrides: UTGame.WantFastSpawnFor
States
MatchOver
MatchOver.AnnounceScore
Overrides: UTTeamGame.AnnounceScore (global)
MatchOver.ScoreFlag
Overrides: ScoreFlag (global)