Always snap to grid

UE3:UTCTFHUD (UDK)

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UDK Object >> Actor >> HUD >> GameHUD >> UTHUD >> UTTeamHUD >> UTCTFHUD
Package: 
UTGame
Direct subclass:
UTVehicleCTFHUD
This class in other games:
UT3


Properties

FlagBases

Type: UTCTFBase

Array size: 2


FlagStates

Type: UTGameReplicationInfo.EFlagState

Array size: 2


Default values

Property Value
bShowDirectional True
bShowFragCount False
MapPosition
Member Value
X 0.99
Y 0.01
QuickPickWaveForm ForceFeedbackWaveform'UTGame.Default__UTCTFHUD:ForceFeedbackWaveformQuickPick'
ScoreboardSceneTemplate Scoreboard_CTF'UI_Scenes_Scoreboards.sbCTF'

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTHUD.PostBeginPlay

Create a list of actors needing post renders for. Also Create the Hud Scene

Timer

simulated event Timer ()

Overrides: UTHUD.Timer


Other instance functions

DisplayTeamLogos

function DisplayTeamLogos (byte TeamIndex, Object.Vector2D POS, optional float DestScale)

Overrides: UTTeamHUD.DisplayTeamLogos


GetDirectionalDest

function Actor GetDirectionalDest (byte TeamIndex)

Overrides: UTTeamHUD.GetDirectionalDest