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UE3:UTCTFSquadAI (UDK)
Object >> Actor >> Info >> ReplicationInfo >> UTSquadAI >> UTCTFSquadAI |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AllowContinueOnFoot
- 2.2.2 AllowDetourTo
- 2.2.3 AllowTaunt
- 2.2.4 BeDevious
- 2.2.5 CheckSquadObjectives
- 2.2.6 CheckVehicle
- 2.2.7 EnemyFlagTakenBy
- 2.2.8 FindHidePathFor
- 2.2.9 FindPathToObjective
- 2.2.10 FlagNearBase
- 2.2.11 FormationCenter
- 2.2.12 GetTowingDestination
- 2.2.13 GoPickupFlag
- 2.2.14 ModifyAggression
- 2.2.15 ModifyThreat
- 2.2.16 MustKeepEnemy
- 2.2.17 NearEnemyBase
- 2.2.18 NearHomeBase
- 2.2.19 OrdersForFlagCarrier
- 2.2.20 OverrideFollowPlayer
- 2.2.21 PriorityObjective
- 2.2.22 SetAlternatePathTo
- 2.2.23 ShouldDeferTo
- 2.2.24 ShouldUseAlternatePaths
- 2.2.25 VisibleToEnemiesOf
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Properties
EnemyFlag
Type: UTCTFFlag
EnemyFlagRoutes
Type: array<UTSquadAI.AlternateRoute>
separate alternate route caches for the two flags
FriendlyFlag
Type: UTCTFFlag
FriendlyFlagRoutes
Type: array<UTSquadAI.AlternateRoute>
HidePath
Type: NavigationPoint
LastSeeFlagCarrier
Type: float
Default values
Property | Value |
---|---|
bShouldUseGatherPoints | True |
MaxSquadSize | 3 |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
AllowContinueOnFoot
Overrides: UTSquadAI.AllowContinueOnFoot
(Description copied from UTSquadAI.AllowContinueOnFoot)
Returns:
- whether bot should continue along its path on foot or stay in its current vehicle
AllowDetourTo
Overrides: UTSquadAI.AllowDetourTo
AllowTaunt
Overrides: UTSquadAI.AllowTaunt
BeDevious
Overrides: UTSquadAI.BeDevious
CheckSquadObjectives
Overrides: UTSquadAI.CheckSquadObjectives
CheckVehicle
Overrides: UTSquadAI.CheckVehicle
EnemyFlagTakenBy
FindHidePathFor
FindPathToObjective
Overrides: UTSquadAI.FindPathToObjective
FlagNearBase
FormationCenter
Overrides: UTSquadAI.FormationCenter
GetTowingDestination
Overrides: UTSquadAI.GetTowingDestination
(Description copied from UTSquadAI.GetTowingDestination)
Returns:
- a good objective to tow the given Pawn to - if None is returned bot will just do its normal logic
GoPickupFlag
ModifyAggression
Overrides: UTSquadAI.ModifyAggression
gives Squad a chance to modify how aggressively the bot chases down enemies
ModifyThreat
Overrides: UTSquadAI.ModifyThreat
MustKeepEnemy
Overrides: UTSquadAI.MustKeepEnemy
NearEnemyBase
NearHomeBase
OrdersForFlagCarrier
OverrideFollowPlayer
Overrides: UTSquadAI.OverrideFollowPlayer
PriorityObjective
Overrides: UTSquadAI.PriorityObjective
SetAlternatePathTo
Overrides: UTSquadAI.SetAlternatePathTo
ShouldDeferTo
Overrides: UTSquadAI.ShouldDeferTo
ShouldUseAlternatePaths
Overrides: UTSquadAI.ShouldUseAlternatePaths
returns whether bots should use an alternate squad route to reach SquadObjective instead of the shortest possible route