The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Difference between revisions of "UE3:UTCarriedObjectMessage (UT3)"
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| {{tl|AnnouncementPriority||UTLocalMessage}} | | {{tl|AnnouncementPriority||UTLocalMessage}} | ||
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+ | | {{tl|bIsConsoleMessage||LocalMessage}} | ||
+ | | True | ||
|- | |- | ||
| {{tl|bIsUnique||LocalMessage}} | | {{tl|bIsUnique||LocalMessage}} |
Latest revision as of 03:12, 16 August 2009
Object >> LocalMessage >> UTLocalMessage >> UTCarriedObjectMessage |
- Package:
- UTGame
- Direct subclasses:
- UTCTFMessage, UTOnslaughtOrbMessage
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Message'[edit]
CaptureBlue[edit]
Type: string
Modifiers: localized
CaptureRed[edit]
Type: string
Modifiers: localized
DroppedBlue[edit]
Type: string
Modifiers: localized
DroppedRed[edit]
Type: string
Modifiers: localized
HasBlue[edit]
Type: string
Modifiers: localized
HasRed[edit]
Type: string
Modifiers: localized
KilledBlue[edit]
Type: string
Modifiers: localized
KilledRed[edit]
Type: string
Modifiers: localized
ReturnBlue[edit]
Type: string
Modifiers: localized
ReturnedBlue[edit]
Type: string
Modifiers: localized
ReturnedRed[edit]
Type: string
Modifiers: localized
ReturnRed[edit]
Type: string
Modifiers: localized
Internal variables[edit]
DroppedSounds[edit]
Type: SoundNodeWave
Array size: 2
ReturnSounds[edit]
Type: SoundNodeWave
Array size: 2
TakenSounds[edit]
Type: SoundNodeWave
Array size: 2
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 4 | ||||||||||
bIsConsoleMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 |
Static functions[edit]
AddAnnouncement[edit]
Overrides: UTLocalMessage.AddAnnouncement
move ahead of all queued messages (except for UTVehicleKillMessage or UTWeaponKillRewardMessage) play immediately if already playing multikill message returns true if announcement at head of queue should be played immediately
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString
PartiallyDuplicates[edit]
Overrides: LocalMessage.PartiallyDuplicates
RETURNS true if messages are similar enough to trigger "partially unique" check for HUD display
ShouldBeRemoved[edit]
Overrides: UTLocalMessage.ShouldBeRemoved
Allow messages to remove themselves if they are superfluous because of newly added message
ShouldRemoveFlagAnnouncement[edit]
Don't let multiple messages for same flag stack up