UE3:UTClientSideWeaponPawn (UDK)

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UDK Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTWeaponPawn >> UTClientSideWeaponPawn
Package:
UTGame
This class in other games:

used on non-owning clients when driving a UTWeaponPawn, as those aren't replicated for performance reasons but lots of code looks for Pawn.DrivenVehicle so we need something there

Default values

Property Value
StayUprightConstraintInstance RB_ConstraintInstance'UTGame.Default__UTClientSideWeaponPawn:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'UTGame.Default__UTClientSideWeaponPawn:MyStayUprightSetup'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTWeaponPawn.CollisionCylinder

Property Value
ReplacementPrimitive None

MyStayUprightConstraintInstance

Class: Engine.RB_ConstraintInstance

Inherits from: UTWeaponPawn.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup

Class: Engine.RB_StayUprightSetup

Inherits from: UTWeaponPawn.MyStayUprightSetup

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeaponPawn.SVehicleMesh

Property Value
ReplacementPrimitive None

Functions

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

AttachDriver

simulated function AttachDriver (Pawn P)

Overrides: UTWeaponPawn.AttachDriver

(Description copied from UTWeaponPawn.AttachDriver)
Attach the Driver to the vehicle. If he's visible, find him a place, otherwhise hind him

Parameters:

  • P - the Pawn the attach

DetachDriver

simulated function DetachDriver (Pawn P)

Overrides: UTVehicleBase.DetachDriver

Detach Driver from vehicle. Network : ALL