Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTClientSideWeaponPawn (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTWeaponPawn >> UTClientSideWeaponPawn |
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used on non-owning clients when driving a UTWeaponPawn, as those aren't replicated for performance reasons but lots of code looks for Pawn.DrivenVehicle so we need something there
Default values
Property | Value |
---|---|
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTClientSideWeaponPawn:MyStayUprightConstraintInstance' |
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTClientSideWeaponPawn:MyStayUprightSetup' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTWeaponPawn.CollisionCylinder
No new values.
MyStayUprightConstraintInstance
Class: Engine.RB_ConstraintInstance
Inherits from: UTWeaponPawn.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup
Class: Engine.RB_StayUprightSetup
Inherits from: UTWeaponPawn.MyStayUprightSetup
No new values.
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponPawn.SVehicleMesh
No new values.
Functions
Events
PreBeginPlay
Overrides: Pawn.PreBeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
AttachDriver
Overrides: UTWeaponPawn.AttachDriver
(Description copied from UTWeaponPawn.AttachDriver)
Attach the Driver to the vehicle. If he's visible, find him a place, otherwhise hind him
Parameters:
- P - the Pawn the attach
DetachDriver
Overrides: UTVehicleBase.DetachDriver
Detach Driver from vehicle. Network : ALL