Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE3:UTConsolePlayerInput internal variables (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
 +
 +
'''Default value:''' 0.2
  
 
====AutoPitchStopAdjustingValue====
 
====AutoPitchStopAdjustingValue====
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So we are going to just modify it here.
 
So we are going to just modify it here.
 
This is the multiplier we are going to use to make the hoverboard look up and down feel nice.
 
This is the multiplier we are going to use to make the hoverboard look up and down feel nice.
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 +
'''Default value:''' 0.5
  
 
====LastAdhesionAmtY====
 
====LastAdhesionAmtY====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' 1.0
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'''Default value:''' 1.5
  
 
====MagicScaleForSensitivityMiddle====
 
====MagicScaleForSensitivityMiddle====
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magic scaling value for over all sensitivity *
 
magic scaling value for over all sensitivity *
  
'''Default value:''' 2.0
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'''Default value:''' 2.4
  
 
====RightThumbStickDeadZoneThreshold====
 
====RightThumbStickDeadZoneThreshold====
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Scaling used when "slow turning" enabled
 
Scaling used when "slow turning" enabled
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'''Default value:''' 0.1
  
 
====TurningAccelerationMultiplier====
 
====TurningAccelerationMultiplier====
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how fast to zip back to center *
 
how fast to zip back to center *
  
'''Default value:''' 2.0
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'''Default value:''' 2.8
  
 
====ViewAccel_LookingUpOrDownBoundary====
 
====ViewAccel_LookingUpOrDownBoundary====
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<!-- enter variable description -->
 
<!-- enter variable description -->
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'''Default value:''' 0.66
  
 
====ViewAccel_RampSpeed====
 
====ViewAccel_RampSpeed====
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How fast you ramp up to the max speed*
 
How fast you ramp up to the max speed*
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'''Default value:''' 0.1
  
 
====ViewAccel_TimeHeld====
 
====ViewAccel_TimeHeld====

Revision as of 07:40, 23 May 2008

UT3 Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput >> UTConsolePlayerInput (internal variables)
UTConsolePlayerInput internal variables in other games:
UDK

Internal variables

AutoCenterDelay

Type: float

Modifiers: globalconfig

Threshold since last turn/fire to auto-center vehicle turrets

Default value: 2.0

AutoPitchCenterSpeed

Type: float

Modifiers: config


Default value: 0.2

AutoPitchStopAdjustingValue

Type: float

Modifiers: config


Default value: 5.0

AutoVehicleCenterSpeed

Type: float

Modifiers: globalconfig

Controls rate at which camera auto-aligns behind vehicle when not being moved

Default value: 12000.0

bAppliedTargetFriction

Type: bool

Modifiers: protected

Whether or not we actually applied friction. This is used to make certain we don't then accelerate the view *

bAutoCenterPitch

Type: bool

Modifiers: config

Whether to center the player's view when not in a vehicle *

Default value: True

bAutoCenterVehiclePitch

Type: bool

Modifiers: config

Whether to center the player's view when in a vehicle *

Default value: True

bDebugTargetFriction

Type: bool

Modifiers: config, protected


bDebugViewAcceleration

Type: bool

Modifiers: config, protected


bIsLookingDown

Type: bool

Modifiers: private


bIsLookingUp

Type: bool

Modifiers: private


HoverBoardPitchMultiplier

Type: float

Modifiers: config

HoverBoards don't have a real turret. All of the code that exists for modifying the rotation speed is within that set of code So we are going to just modify it here. This is the multiplier we are going to use to make the hoverboard look up and down feel nice.

Default value: 0.5

LastAdhesionAmtY

Type: float

Modifiers: private


LastAdhesionAmtZ

Type: float

Modifiers: private


LastAdjustY

Type: float

Modifiers: private


LastAdjustZ

Type: float

Modifiers: private


LastCamLoc

Type: Object.Vector

Modifiers: private


LastDeltaRot

Type: Object.Rotator

Modifiers: private


LastDistFromAimY

Type: float

Modifiers: private


LastDistFromAimYa

Type: float

Modifiers: private


LastDistFromAimZ

Type: float

Modifiers: private


LastDistFromAimZa

Type: float

Modifiers: private


LastDistMultiplier

Type: float

Modifiers: private


LastDistToTarget

Type: float

Modifiers: private


LastFrictionMultiplier

Type: float

Modifiers: private


LastFrictionTarget

Type: Pawn

Modifiers: private

Last friction target

LastFrictionTargetTime

Type: float

Modifiers: private

Last friction target acquire time

LastTargetHeight

Type: float

Modifiers: private


LastTargetRadius

Type: float

Modifiers: private


LastTurnTime

Type: float

Timer for auto-centering of vehicle turrets

LeftThumbStickDeadZoneThreshold

Type: float

Modifiers: config

DeadZone threshold to not count "active" on left thumbstick *

MagicScaleForSensitivityEdge

Type: float

Modifiers: config


Default value: 1.5

MagicScaleForSensitivityMiddle

Type: float

Modifiers: config

magic scaling value for over all sensitivity *

Default value: 2.4

RightThumbStickDeadZoneThreshold

Type: float

Modifiers: config

DeadZone threshold to not count "active" on right thumbstick *

SensitivityMultiplier

Type: float

Multiplier used to scale the sensitivity of the controls.

Default value: 1.0

SlowTurnScaling

Type: float

Modifiers: globalconfig

Scaling used when "slow turning" enabled

Default value: 0.1

TurningAccelerationMultiplier

Type: float

Multiplier used to scale the sensitivity of the turning.

Default value: 1.0

ViewAccel_BackToCenterBoundary

Type: float

Modifiers: config

How far to be considered to be back to center *

Default value: 3000.0

ViewAccel_BackToCenterSpeed

Type: float

Modifiers: config

how fast to zip back to center *

Default value: 2.8

ViewAccel_LookingUpOrDownBoundary

Type: float

Modifiers: config

How far to be considered to be looking up and down *

Default value: 12000.0

ViewAccel_MaxTurnSpeed

Type: float

Modifiers: config

Max turn speed *

Default value: 3.0

ViewAccel_PitchThreshold

Type: float

Modifiers: config


Default value: 0.66

ViewAccel_RampSpeed

Type: float

Modifiers: config

How fast you ramp up to the max speed*

Default value: 0.1

ViewAccel_TimeHeld

Type: float

Modifiers: private