Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTConsolePlayerInput internal variables (UT3)"
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<!-- enter variable description --> | <!-- enter variable description --> | ||
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+ | '''Default value:''' 0.2 | ||
====AutoPitchStopAdjustingValue==== | ====AutoPitchStopAdjustingValue==== | ||
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So we are going to just modify it here. | So we are going to just modify it here. | ||
This is the multiplier we are going to use to make the hoverboard look up and down feel nice. | This is the multiplier we are going to use to make the hoverboard look up and down feel nice. | ||
+ | |||
+ | '''Default value:''' 0.5 | ||
====LastAdhesionAmtY==== | ====LastAdhesionAmtY==== | ||
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<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value:''' 1. | + | '''Default value:''' 1.5 |
====MagicScaleForSensitivityMiddle==== | ====MagicScaleForSensitivityMiddle==== | ||
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magic scaling value for over all sensitivity * | magic scaling value for over all sensitivity * | ||
− | '''Default value:''' 2. | + | '''Default value:''' 2.4 |
====RightThumbStickDeadZoneThreshold==== | ====RightThumbStickDeadZoneThreshold==== | ||
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Scaling used when "slow turning" enabled | Scaling used when "slow turning" enabled | ||
+ | |||
+ | '''Default value:''' 0.1 | ||
====TurningAccelerationMultiplier==== | ====TurningAccelerationMultiplier==== | ||
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how fast to zip back to center * | how fast to zip back to center * | ||
− | '''Default value:''' 2. | + | '''Default value:''' 2.8 |
====ViewAccel_LookingUpOrDownBoundary==== | ====ViewAccel_LookingUpOrDownBoundary==== | ||
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<!-- enter variable description --> | <!-- enter variable description --> | ||
+ | |||
+ | '''Default value:''' 0.66 | ||
====ViewAccel_RampSpeed==== | ====ViewAccel_RampSpeed==== | ||
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How fast you ramp up to the max speed* | How fast you ramp up to the max speed* | ||
+ | |||
+ | '''Default value:''' 0.1 | ||
====ViewAccel_TimeHeld==== | ====ViewAccel_TimeHeld==== |
Revision as of 07:40, 23 May 2008
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput >> UTConsolePlayerInput (internal variables) |
Contents
- 1 Internal variables
- 1.1 AutoCenterDelay
- 1.2 AutoPitchCenterSpeed
- 1.3 AutoPitchStopAdjustingValue
- 1.4 AutoVehicleCenterSpeed
- 1.5 bAppliedTargetFriction
- 1.6 bAutoCenterPitch
- 1.7 bAutoCenterVehiclePitch
- 1.8 bDebugTargetFriction
- 1.9 bDebugViewAcceleration
- 1.10 bIsLookingDown
- 1.11 bIsLookingUp
- 1.12 HoverBoardPitchMultiplier
- 1.13 LastAdhesionAmtY
- 1.14 LastAdhesionAmtZ
- 1.15 LastAdjustY
- 1.16 LastAdjustZ
- 1.17 LastCamLoc
- 1.18 LastDeltaRot
- 1.19 LastDistFromAimY
- 1.20 LastDistFromAimYa
- 1.21 LastDistFromAimZ
- 1.22 LastDistFromAimZa
- 1.23 LastDistMultiplier
- 1.24 LastDistToTarget
- 1.25 LastFrictionMultiplier
- 1.26 LastFrictionTarget
- 1.27 LastFrictionTargetTime
- 1.28 LastTargetHeight
- 1.29 LastTargetRadius
- 1.30 LastTurnTime
- 1.31 LeftThumbStickDeadZoneThreshold
- 1.32 MagicScaleForSensitivityEdge
- 1.33 MagicScaleForSensitivityMiddle
- 1.34 RightThumbStickDeadZoneThreshold
- 1.35 SensitivityMultiplier
- 1.36 SlowTurnScaling
- 1.37 TurningAccelerationMultiplier
- 1.38 ViewAccel_BackToCenterBoundary
- 1.39 ViewAccel_BackToCenterSpeed
- 1.40 ViewAccel_LookingUpOrDownBoundary
- 1.41 ViewAccel_MaxTurnSpeed
- 1.42 ViewAccel_PitchThreshold
- 1.43 ViewAccel_RampSpeed
- 1.44 ViewAccel_TimeHeld
- UTConsolePlayerInput internal variables in other games:
- UDK
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Internal variables
AutoCenterDelay
Type: float
Modifiers: globalconfig
Threshold since last turn/fire to auto-center vehicle turrets
Default value: 2.0
AutoPitchCenterSpeed
Type: float
Modifiers: config
Default value: 0.2
AutoPitchStopAdjustingValue
Type: float
Modifiers: config
Default value: 5.0
AutoVehicleCenterSpeed
Type: float
Modifiers: globalconfig
Controls rate at which camera auto-aligns behind vehicle when not being moved
Default value: 12000.0
bAppliedTargetFriction
Type: bool
Modifiers: protected
Whether or not we actually applied friction. This is used to make certain we don't then accelerate the view *
bAutoCenterPitch
Type: bool
Modifiers: config
Whether to center the player's view when not in a vehicle *
Default value: True
bAutoCenterVehiclePitch
Type: bool
Modifiers: config
Whether to center the player's view when in a vehicle *
Default value: True
bDebugTargetFriction
Type: bool
Modifiers: config, protected
bDebugViewAcceleration
Type: bool
Modifiers: config, protected
bIsLookingDown
Type: bool
Modifiers: private
bIsLookingUp
Type: bool
Modifiers: private
HoverBoardPitchMultiplier
Type: float
Modifiers: config
HoverBoards don't have a real turret. All of the code that exists for modifying the rotation speed is within that set of code So we are going to just modify it here. This is the multiplier we are going to use to make the hoverboard look up and down feel nice.
Default value: 0.5
LastAdhesionAmtY
Type: float
Modifiers: private
LastAdhesionAmtZ
Type: float
Modifiers: private
LastAdjustY
Type: float
Modifiers: private
LastAdjustZ
Type: float
Modifiers: private
LastCamLoc
Type: Object.Vector
Modifiers: private
LastDeltaRot
Type: Object.Rotator
Modifiers: private
LastDistFromAimY
Type: float
Modifiers: private
LastDistFromAimYa
Type: float
Modifiers: private
LastDistFromAimZ
Type: float
Modifiers: private
LastDistFromAimZa
Type: float
Modifiers: private
LastDistMultiplier
Type: float
Modifiers: private
LastDistToTarget
Type: float
Modifiers: private
LastFrictionMultiplier
Type: float
Modifiers: private
LastFrictionTarget
Type: Pawn
Modifiers: private
Last friction target
LastFrictionTargetTime
Type: float
Modifiers: private
Last friction target acquire time
LastTargetHeight
Type: float
Modifiers: private
LastTargetRadius
Type: float
Modifiers: private
LastTurnTime
Type: float
Timer for auto-centering of vehicle turrets
LeftThumbStickDeadZoneThreshold
Type: float
Modifiers: config
DeadZone threshold to not count "active" on left thumbstick *
MagicScaleForSensitivityEdge
Type: float
Modifiers: config
Default value: 1.5
MagicScaleForSensitivityMiddle
Type: float
Modifiers: config
magic scaling value for over all sensitivity *
Default value: 2.4
RightThumbStickDeadZoneThreshold
Type: float
Modifiers: config
DeadZone threshold to not count "active" on right thumbstick *
SensitivityMultiplier
Type: float
Multiplier used to scale the sensitivity of the controls.
Default value: 1.0
SlowTurnScaling
Type: float
Modifiers: globalconfig
Scaling used when "slow turning" enabled
Default value: 0.1
TurningAccelerationMultiplier
Type: float
Multiplier used to scale the sensitivity of the turning.
Default value: 1.0
ViewAccel_BackToCenterBoundary
Type: float
Modifiers: config
How far to be considered to be back to center *
Default value: 3000.0
ViewAccel_BackToCenterSpeed
Type: float
Modifiers: config
how fast to zip back to center *
Default value: 2.8
ViewAccel_LookingUpOrDownBoundary
Type: float
Modifiers: config
How far to be considered to be looking up and down *
Default value: 12000.0
ViewAccel_MaxTurnSpeed
Type: float
Modifiers: config
Max turn speed *
Default value: 3.0
ViewAccel_PitchThreshold
Type: float
Modifiers: config
Default value: 0.66
ViewAccel_RampSpeed
Type: float
Modifiers: config
How fast you ramp up to the max speed*
Default value: 0.1
ViewAccel_TimeHeld
Type: float
Modifiers: private