My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTDeathMessage (UT3)"
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<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value:''' " | + | '''Default value:''' "was killed by" |
====SomeoneString==== | ====SomeoneString==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "someone" |
===Internal variables=== | ===Internal variables=== |
Latest revision as of 07:40, 23 May 2008
Object >> LocalMessage >> UTLocalMessage >> UTDeathMessage |
- Package:
- UTGame
- Direct subclass:
- UTTeamDeathMessage
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Message'[edit]
KilledString[edit]
Type: string
Modifiers: localized
Default value: "was killed by"
SomeoneString[edit]
Type: string
Modifiers: localized
Default value: "someone"
Internal variables[edit]
bNoConsoleDeathMessages[edit]
Type: bool
Modifiers: config
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsSpecial | False | ||||||||||
DrawColor |
|
Static functions[edit]
ClientReceive[edit]
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetConsoleColor[edit]
static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)
Overrides: LocalMessage.GetConsoleColor
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString