UE3:UTDeployableEMPMine (UT3): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary |
m added missing default value |
||
Line 57: | Line 57: | ||
| "Grab the EMP Mine!" | | "Grab the EMP Mine!" | ||
|} | |} | ||
|- | |||
| {{tl|PickupMessage||Inventory}} | |||
| "EMP Mine" | |||
|- | |- | ||
| {{tl|WeaponFireSnd||UTWeapon}}[0] | | {{tl|WeaponFireSnd||UTWeapon}}[0] |
Latest revision as of 03:38, 16 August 2009
![]() |
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableEMPMine |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ArmsAnimSet | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine_1P_Arms' | ||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_EMPMine' | ||||||||
DeployedActorClass | Class'UTGameContent.UTEMPMine' | ||||||||
DeployFailedSoundCue | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' | ||||||||
FireOffset |
| ||||||||
ItemName | "EMP Mine" | ||||||||
NeedToPickUpAnnouncement |
| ||||||||
PickupMessage | "EMP Mine" | ||||||||
WeaponFireSnd[0] | SoundCue'A_Pickups_Deployables.EMPMine.EMPMine_DropCue' |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTDeployable.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTDeployableEMPMine:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine_1P' |
bCastDynamicShadow | False |
bForceDirectLightMap | True |
bUseAsOccluder | False |
FOV | 60.0 |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine' |
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTDeployable.PickupMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine' | ||||||||
Translation |
|
Instance functions
ShouldDeploy
Overrides: UTDeployable.ShouldDeploy
(Description copied from UTDeployable.ShouldDeploy)
called from bot's decision logic while this deployable is its Weapon
Returns:
- whether bot should deploy us right now