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Difference between revisions of "UE3:UTDeployableSlowVolume (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 500.0 |
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− | | | + | | Y |
− | | | + | | 200.0 |
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− | | | + | | Z |
− | | | + | | 0.0 |
|} | |} | ||
|- | |- | ||
| {{tl|ItemName||Inventory}} | | {{tl|ItemName||Inventory}} | ||
− | | " | + | | "Slow Field Generator" |
|- | |- | ||
| {{tl|NeedToPickUpAnnouncement||UTWeapon internal variables}} | | {{tl|NeedToPickUpAnnouncement||UTWeapon internal variables}} | ||
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|- | |- | ||
| AnnouncementText | | AnnouncementText | ||
− | | " | + | | "Grab the Slow Field Generator!" |
|} | |} | ||
|- | |- | ||
| {{tl|PickupMessage||Inventory}} | | {{tl|PickupMessage||Inventory}} | ||
− | | " | + | | "Slow Field Generator" |
|} | |} | ||
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| {{tl|Scale||PrimitiveComponent properties}} | | {{tl|Scale||PrimitiveComponent properties}} | ||
− | | 0. | + | | 0.5 |
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| {{tl|SkeletalMesh||SkeletalMeshComponent}} | | {{tl|SkeletalMesh||SkeletalMeshComponent}} | ||
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! Value | ! Value | ||
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− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
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− | | | + | | Z |
− | | | + | | -30.0 |
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableSlowVolume |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ArmsAnimSet | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P_Arms' | ||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_SlowVolume' | ||||||||
DeployFailedSoundCue | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' | ||||||||
FireOffset |
|
||||||||
ItemName | "Slow Field Generator" | ||||||||
NeedToPickUpAnnouncement |
|
||||||||
PickupMessage | "Slow Field Generator" |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTDeployable.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTDeployableSlowVolume:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P' |
bCastDynamicShadow | False |
bForceDirectLightMap | True |
bUseAsOccluder | False |
FOV | 60.0 |
Scale | 0.5 |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume' |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTDeployable.PickupMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume' | ||||||||
Translation |
|
Functions[edit]
Static functions[edit]
GetTeamDeployable[edit]
Overrides: UTDeployable.GetTeamDeployable
Instance functions[edit]
Deploy[edit]
function bool Deploy ()
Overrides: UTDeployable.Deploy
(Description copied from UTDeployable.Deploy)
attempts to deploy the item
Returns:
- whether or not deploying was successful