Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTDeployableSpiderMineTrap (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 44: | Line 44: | ||
! {{tl|Vector||Object structs|Member}} | ! {{tl|Vector||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| X | | X | ||
| 25.0 | | 25.0 | ||
+ | |- | ||
+ | | Y | ||
+ | | 0.0 | ||
+ | |- | ||
+ | | Z | ||
+ | | 0.0 | ||
|} | |} | ||
|- | |- | ||
| {{tl|ItemName||Inventory}} | | {{tl|ItemName||Inventory}} | ||
− | | " | + | | "Spider Mine Trap" |
|- | |- | ||
| {{tl|NeedToPickUpAnnouncement||UTWeapon internal variables}} | | {{tl|NeedToPickUpAnnouncement||UTWeapon internal variables}} | ||
Line 68: | Line 68: | ||
|- | |- | ||
| AnnouncementText | | AnnouncementText | ||
− | | " | + | | "Grab the Spider Mine Trap!" |
|} | |} | ||
|- | |- | ||
| {{tl|PickupMessage||Inventory}} | | {{tl|PickupMessage||Inventory}} | ||
− | | " | + | | "Spider Mine Trap" |
|- | |- | ||
| {{tl|WeaponFireSnd||UTWeapon}}[0] | | {{tl|WeaponFireSnd||UTWeapon}}[0] | ||
Line 107: | Line 107: | ||
|- | |- | ||
| {{tl|Scale||PrimitiveComponent properties}} | | {{tl|Scale||PrimitiveComponent properties}} | ||
− | | 0. | + | | 0.5 |
|- | |- | ||
| {{tl|SkeletalMesh||SkeletalMeshComponent}} | | {{tl|SkeletalMesh||SkeletalMeshComponent}} | ||
Line 131: | Line 131: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | -30.0 |
|} | |} | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableSpiderMineTrap |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
TeamSpiderTrapClasses[edit]
Type: array<class<UTSpiderMineTrap> >
Default value, index 0: Class'UTGameContent.UTSpiderMineTrapRed'
Default value, index 1: Class'UTGameContent.UTSpiderMineTrapBlue'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ArmsAnimSet | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine_1P_Arms' | ||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_SpiderMineTrap' | ||||||||
DeployFailedSoundCue | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' | ||||||||
DroppedPickupOffsetZ | 15.0 | ||||||||
FireOffset |
|
||||||||
ItemName | "Spider Mine Trap" | ||||||||
NeedToPickUpAnnouncement |
|
||||||||
PickupMessage | "Spider Mine Trap" | ||||||||
WeaponFireSnd[0] | SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DropCue' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTDeployable.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTDeployableSpiderMineTrap:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine_1P' |
bCastDynamicShadow | False |
bForceDirectLightMap | True |
bUseAsOccluder | False |
FOV | 60.0 |
Scale | 0.5 |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine' |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTDeployable.PickupMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine' | ||||||||
Translation |
|
Functions[edit]
Static functions[edit]
GetTeamDeployable[edit]
Overrides: UTDeployable.GetTeamDeployable
Instance functions[edit]
CanAttack[edit]
Overrides: UTDeployable.CanAttack
return false if out of range, can't see target, etc.
Deploy[edit]
function bool Deploy ()
Overrides: UTDeployable.Deploy
(Description copied from UTDeployable.Deploy)
attempts to deploy the item
Returns:
- whether or not deploying was successful