Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTDmgType_Burning (UDK)

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UDK Object >> DamageType >> UTDamageType >> UTDmgType_Burning
Package: 
UTGame
Direct subclasses:
UTDmgType_CicadaRocket, UTDmgType_Fire, UTDmgType_Lava, UTDmgType_Rocket, UTDmgType_ScorpionSelfDestruct, UTDmgType_VehicleExplosion
This class in other games:
UT3

superclass of damagetypes that cause hit players to burst into flame

Default values[edit]

Property Value
DamagedFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_Burning:ForceFeedbackWaveform0'
KilledFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_Burning:ForceFeedbackWaveform1'

Static functions[edit]

GetHitEffectDuration[edit]

static function float GetHitEffectDuration (Pawn P, float Damage)

Overrides: UTDamageType.GetHitEffectDuration

(Description copied from UTDamageType.GetHitEffectDuration)


Returns:

duration of hit effect, primarily used for replication timeout to avoid replicating out of date hits to clients when pawns become relevant

SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

SpawnHitEffect() Possibly spawn a custom hit effect