UE3:UTDmgType NemesisBeam (UT3): Difference between revisions
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! Value | ! Value | ||
|- | |- | ||
| | | A | ||
| | | 1.0 | ||
|- | |- | ||
| | | B | ||
| | | 0.0 | ||
|- | |- | ||
| | | G | ||
| | | 20.0 | ||
|- | |- | ||
| R | | R | ||
| 40.0 | | 40.0 | ||
|} | |} | ||
|- | |||
| {{tl|DamageOverlayTime||UTDamageType}} | |||
| 0.3 | |||
|- | |- | ||
| {{tl|DamageWeaponClass||UTDamageType}} | | {{tl|DamageWeaponClass||UTDamageType}} | ||
| [[Types#Class|Class]]'{{cl|UTVWeap_NemesisTurret|UTGameContent}}' | | [[Types#Class|Class]]'{{cl|UTVWeap_NemesisTurret|UTGameContent}}' | ||
|- | |||
| {{tl|DeathOverlayTime||UTDamageType}} | |||
| 0.6 | |||
|- | |- | ||
| {{tl|DeathStatsName||UTDamageType}} | | {{tl|DeathStatsName||UTDamageType}} | ||
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|- | |- | ||
| {{tl|DeathString||DamageType}} | | {{tl|DeathString||DamageType}} | ||
| "`o | | "`o was zapped by `k's Nemesis." | ||
|- | |- | ||
| {{tl|FemaleSuicide||DamageType}} | | {{tl|FemaleSuicide||DamageType}} | ||
| "`o | | "`o fried herself with her own Nemesis beam." | ||
|- | |||
| {{tl|GibPerterbation||UTDamageType}} | |||
| 0.75 | |||
|- | |- | ||
| {{tl|KDamageImpulse||DamageType}} | | {{tl|KDamageImpulse||DamageType}} | ||
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|- | |- | ||
| {{tl|MaleSuicide||DamageType}} | | {{tl|MaleSuicide||DamageType}} | ||
| "`o | | "`o fried himself with his own Nemesis beam." | ||
|- | |- | ||
| {{tl|SuicideStatsName||UTDamageType}} | | {{tl|SuicideStatsName||UTDamageType}} |
Latest revision as of 07:40, 23 May 2008
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Object >> DamageType >> UTDamageType >> UTDmgType_NemesisBeam |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCausesBlood | False | ||||||||||
DamageBodyMatColor |
| ||||||||||
DamageOverlayTime | 0.3 | ||||||||||
DamageWeaponClass | Class'UTGameContent.UTVWeap_NemesisTurret' | ||||||||||
DeathOverlayTime | 0.6 | ||||||||||
DeathStatsName | 'DEATHS_NEMESISTURRET' | ||||||||||
DeathString | "`o was zapped by `k's Nemesis." | ||||||||||
FemaleSuicide | "`o fried herself with her own Nemesis beam." | ||||||||||
GibPerterbation | 0.75 | ||||||||||
KDamageImpulse | 1500.0 | ||||||||||
KillStatsName | 'KILLS_NEMESISTURRET' | ||||||||||
MaleSuicide | "`o fried himself with his own Nemesis beam." | ||||||||||
SuicideStatsName | 'SUICIDES_NEMESISTURRET' | ||||||||||
VehicleMomentumScaling | 2.0 |
Static functions
SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect