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Difference between revisions of "UE3:UTDmgType RanOver (UT3)"

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{{autogenerated}}
 
{{autogenerated}}
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
  
 
==Properties==
 
==Properties==
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'''Default value:''' 4
 
'''Default value:''' 4
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====RanOverWaveForm====
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'''Type:''' {{cl|ForceFeedbackWaveform}}
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<!-- enter variable description -->
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'''Default value:''' {{cl|ForceFeedbackWaveform}}'UTGame.Default__UTDmgType_RanOver:ForceFeedbackWaveformRanOver'
  
 
===Default values===
 
===Default values===

Latest revision as of 03:40, 16 August 2009

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_RanOver
Package: 
UTGame
Direct subclass:
UTDmgType_Pancake
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

NumMessages[edit]

Type: int


Default value: 4

RanOverWaveForm[edit]

Type: ForceFeedbackWaveform


Default value: ForceFeedbackWaveform'UTGame.Default__UTDmgType_RanOver:ForceFeedbackWaveformRanOver'

Default values[edit]

Property Value
bExtraMomentumZ False
bLocationalHit False
bNeverGibs True
bUseTearOffMomentum True
bVehicleHit True
DeathStatsName 'EVENT_RANOVERDEATHS'
DeathString "`k ran over `o"
FemaleSuicide "`o ran over herself."
GibModifier 2.0
GibPerterbation 0.5
KillStatsName 'EVENT_RANOVERKILLS'
MaleSuicide "`o ran over himself."
RewardAnnouncementClass Class'UTGame.UTVehicleKillMessage'
RewardAnnouncementSwitch 7
RewardCount 10
RewardEvent 'REWARD_ROADRAMPAGE'

Static functions[edit]

IncrementKills[edit]

static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)

Overrides: UTDamageType.IncrementKills


SmallReward[edit]

static function SmallReward (UTPlayerController Killer, int KillCount)


SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

Possibly spawn a custom hit effect