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Difference between revisions of "UE3:UTDmgType RanOver (UT3)"
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| {{tl|DeathString||DamageType}} | | {{tl|DeathString||DamageType}} | ||
− | | "`k | + | | "`k ran over `o" |
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| {{tl|FemaleSuicide||DamageType}} | | {{tl|FemaleSuicide||DamageType}} | ||
− | | "`o | + | | "`o ran over herself." |
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| {{tl|GibModifier||DamageType}} | | {{tl|GibModifier||DamageType}} | ||
| 2.0 | | 2.0 | ||
+ | |- | ||
+ | | {{tl|GibPerterbation||UTDamageType}} | ||
+ | | 0.5 | ||
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| {{tl|KillStatsName||UTDamageType}} | | {{tl|KillStatsName||UTDamageType}} | ||
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| {{tl|MaleSuicide||DamageType}} | | {{tl|MaleSuicide||DamageType}} | ||
− | | "`o | + | | "`o ran over himself." |
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| {{tl|RewardAnnouncementClass||UTDamageType}} | | {{tl|RewardAnnouncementClass||UTDamageType}} |
Revision as of 07:40, 23 May 2008
Object >> DamageType >> UTDamageType >> UTDmgType_RanOver |
- Package:
- UTGame
- Direct subclass:
- UTDmgType_Pancake
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
NumMessages
Type: int
Default value: 4
Default values
Property | Value |
---|---|
bExtraMomentumZ | False |
bLocationalHit | False |
bNeverGibs | True |
bUseTearOffMomentum | True |
bVehicleHit | True |
DeathStatsName | 'EVENT_RANOVERDEATHS' |
DeathString | "`k ran over `o" |
FemaleSuicide | "`o ran over herself." |
GibModifier | 2.0 |
GibPerterbation | 0.5 |
KillStatsName | 'EVENT_RANOVERKILLS' |
MaleSuicide | "`o ran over himself." |
RewardAnnouncementClass | Class'UTGame.UTVehicleKillMessage' |
RewardAnnouncementSwitch | 7 |
RewardCount | 10 |
RewardEvent | 'REWARD_ROADRAMPAGE' |
Static functions
IncrementKills
static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)
Overrides: UTDamageType.IncrementKills
SmallReward
static function SmallReward (UTPlayerController Killer, int KillCount)
SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
Possibly spawn a custom hit effect