Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTDmgType_RanOver (UT3)

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UT3 Object >> DamageType >> UTDamageType >> UTDmgType_RanOver
Package: 
UTGame
Direct subclass:
UTDmgType_Pancake
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

NumMessages

Type: int


Default value: 4

Default values

Property Value
bExtraMomentumZ False
bLocationalHit False
bNeverGibs True
bUseTearOffMomentum True
bVehicleHit True
DeathStatsName 'EVENT_RANOVERDEATHS'
DeathString "`k überrannte `o"
FemaleSuicide "`o überfuhr sich selbst."
GibModifier 2.0
KillStatsName 'EVENT_RANOVERKILLS'
MaleSuicide "`o fiel über sich selbst."
RewardAnnouncementClass Class'UTGame.UTVehicleKillMessage'
RewardAnnouncementSwitch 7
RewardCount 10
RewardEvent 'REWARD_ROADRAMPAGE'

Static functions

IncrementKills

static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)

Overrides: UTDamageType.IncrementKills


SmallReward

static function SmallReward (UTPlayerController Killer, int KillCount)


SpawnHitEffect

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

Possibly spawn a custom hit effect