Mostly Harmless

Difference between revisions of "UE3:UTDmgType ScavengerBolt (UT3)"

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|-
 
| {{tl|DeathString||DamageType}}
 
| {{tl|DeathString||DamageType}}
| "`o konnte `ks leuchtendem Lichtball nicht entkommen."
+
| "`o couldn't escape `k's glowing ball of light."
 
|-
 
|-
 
| {{tl|FemaleSuicide||DamageType}}
 
| {{tl|FemaleSuicide||DamageType}}
| "`o sah das Licht."
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| "`o saw the light."
 
|-
 
|-
 
| {{tl|KillStatsName||UTDamageType}}
 
| {{tl|KillStatsName||UTDamageType}}
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|-
 
|-
 
| {{tl|MaleSuicide||DamageType}}
 
| {{tl|MaleSuicide||DamageType}}
| "`o sah das Licht."
+
| "`o saw the light."
 
|-
 
|-
 
| {{tl|SuicideStatsName||UTDamageType}}
 
| {{tl|SuicideStatsName||UTDamageType}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_ScavengerBolt
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bCausesBlood False
DamageWeaponClass Class'UTGameContent.UTVWeap_ScavengerGun'
DeathStatsName 'DEATHS_SCAVENGERGUN'
DeathString "`o couldn't escape `k's glowing ball of light."
FemaleSuicide "`o saw the light."
KillStatsName 'KILLS_SCAVENGERGUN'
MaleSuicide "`o saw the light."
SuicideStatsName 'SUICIDES_SCAVENGERGUN'

Static functions[edit]

SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

SpawnHitEffect() Possibly spawn a custom hit effect