My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTDmgType SniperHeadShot (UT3)"
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Revision as of 07:40, 23 May 2008
Object >> DamageType >> UTDamageType >> UTDmgType_SniperHeadShot |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
bIgnoreDriverDamageMult | True |
bNeverGibs | True |
bSeversHead | True |
CustomTauntIndex | 3 |
DamageWeaponClass | Class'UTGame.UTWeap_SniperRifle' |
DeathAnim | 'Death_Headshot' |
DeathStatsName | 'DEATHS_HEADSHOT' |
DeathString | "`o's grey matter has been ejected by `k." |
FemaleSuicide | "`o fell on his weapon and shot herself in the head" |
KillStatsName | 'KILLS_HEADSHOT' |
MaleSuicide | "`o fell on his weapon and shot himself in the head." |
NodeDamageScaling | 0.4 |
RewardAnnouncementSwitch | 2 |
RewardCount | 15 |
RewardEvent | 'REWARD_HEADHUNTER' |
SuicideStatsName | 'SUICIDES_HEADSHOT' |
VehicleDamageScaling | 0.4 |
Static functions
IncrementKills
static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)
Overrides: UTDamageType.IncrementKills
SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
Possibly spawn a custom hit effect