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Difference between revisions of "UE3:UTDmgType SniperHeadShot (UT3)"

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|-
 
|-
 
| {{tl|DeathString||DamageType}}
 
| {{tl|DeathString||DamageType}}
| "`os graue Zellen wurden von `k emittiert."
+
| "`o's grey matter has been ejected by `k."
 
|-
 
|-
 
| {{tl|FemaleSuicide||DamageType}}
 
| {{tl|FemaleSuicide||DamageType}}
| "`o fiel auf ihre Waffe und schoss sich selbst in den Kopf."
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| "`o fell on his weapon and shot herself in the head"
 
|-
 
|-
 
| {{tl|KillStatsName||UTDamageType}}
 
| {{tl|KillStatsName||UTDamageType}}
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|-
 
|-
 
| {{tl|MaleSuicide||DamageType}}
 
| {{tl|MaleSuicide||DamageType}}
| "`o fiel auf seine Waffe und schoss sich selbst in den Kopf."
+
| "`o fell on his weapon and shot himself in the head."
 
|-
 
|-
 
| {{tl|NodeDamageScaling||UTDamageType}}
 
| {{tl|NodeDamageScaling||UTDamageType}}
| 0.0
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| 0.4
 
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| {{tl|RewardAnnouncementSwitch||UTDamageType}}
 
| {{tl|RewardAnnouncementSwitch||UTDamageType}}
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| {{tl|VehicleDamageScaling||DamageType}}
 
| {{tl|VehicleDamageScaling||DamageType}}
| 0.0
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| 0.4
 
|}
 
|}
  

Revision as of 07:40, 23 May 2008

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_SniperHeadShot
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bIgnoreDriverDamageMult True
bNeverGibs True
bSeversHead True
CustomTauntIndex 3
DamageWeaponClass Class'UTGame.UTWeap_SniperRifle'
DeathAnim 'Death_Headshot'
DeathStatsName 'DEATHS_HEADSHOT'
DeathString "`o's grey matter has been ejected by `k."
FemaleSuicide "`o fell on his weapon and shot herself in the head"
KillStatsName 'KILLS_HEADSHOT'
MaleSuicide "`o fell on his weapon and shot himself in the head."
NodeDamageScaling 0.4
RewardAnnouncementSwitch 2
RewardCount 15
RewardEvent 'REWARD_HEADHUNTER'
SuicideStatsName 'SUICIDES_HEADSHOT'
VehicleDamageScaling 0.4

Static functions

IncrementKills

static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)

Overrides: UTDamageType.IncrementKills


SpawnHitEffect

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

Possibly spawn a custom hit effect