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Difference between revisions of "UE3:UTDmgType SniperHeadShot (UT3)"

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m (added missing default value)
 
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
  
 
==Default values==
 
==Default values==
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! Property
 
! Property
 
! Value
 
! Value
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| {{tl|bCausesBloodSplatterDecals||DamageType}}
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| True
 
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| {{tl|bIgnoreDriverDamageMult||DamageType}}
 
| {{tl|bIgnoreDriverDamageMult||DamageType}}

Latest revision as of 03:40, 16 August 2009

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_SniperHeadShot
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bCausesBloodSplatterDecals True
bIgnoreDriverDamageMult True
bNeverGibs True
bSeversHead True
CustomTauntIndex 3
DamageWeaponClass Class'UTGame.UTWeap_SniperRifle'
DeathAnim 'Death_Headshot'
DeathStatsName 'DEATHS_HEADSHOT'
DeathString "`o's grey matter has been ejected by `k."
FemaleSuicide "`o fell on his weapon and shot herself in the head"
KillStatsName 'KILLS_HEADSHOT'
MaleSuicide "`o fell on his weapon and shot himself in the head."
NodeDamageScaling 0.4
RewardAnnouncementSwitch 2
RewardCount 15
RewardEvent 'REWARD_HEADHUNTER'
SuicideStatsName 'SUICIDES_HEADSHOT'
VehicleDamageScaling 0.4

Static functions[edit]

IncrementKills[edit]

static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)

Overrides: UTDamageType.IncrementKills


SpawnHitEffect[edit]

static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)

Overrides: UTDamageType.SpawnHitEffect

Possibly spawn a custom hit effect