I'm a doctor, not a mechanic
UE3:UTDmgType_SniperHeadShot (UT3)
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Object >> DamageType >> UTDamageType >> UTDmgType_SniperHeadShot |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
bIgnoreDriverDamageMult | True |
bNeverGibs | True |
bSeversHead | True |
CustomTauntIndex | 3 |
DamageWeaponClass | Class'UTGame.UTWeap_SniperRifle' |
DeathAnim | 'Death_Headshot' |
DeathStatsName | 'DEATHS_HEADSHOT' |
DeathString | "`os graue Zellen wurden von `k emittiert." |
FemaleSuicide | "`o fiel auf ihre Waffe und schoss sich selbst in den Kopf." |
KillStatsName | 'KILLS_HEADSHOT' |
MaleSuicide | "`o fiel auf seine Waffe und schoss sich selbst in den Kopf." |
NodeDamageScaling | 0.0 |
RewardAnnouncementSwitch | 2 |
RewardCount | 15 |
RewardEvent | 'REWARD_HEADHUNTER' |
SuicideStatsName | 'SUICIDES_HEADSHOT' |
VehicleDamageScaling | 0.0 |
Static functions
IncrementKills
static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)
Overrides: UTDamageType.IncrementKills
SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDamageType.SpawnHitEffect
Possibly spawn a custom hit effect