My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTDmgType SniperPrimary (UT3)"

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m (updated defaults)
 
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{{autogenerated}}
 
{{autogenerated}}
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
  
 
==Default values==
 
==Default values==
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! Property
 
! Property
 
! Value
 
! Value
 +
|-
 +
| {{tl|bCausesBloodSplatterDecals||DamageType}}
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| True
 
|-
 
|-
 
| {{tl|bNeverGibs||DamageType}}
 
| {{tl|bNeverGibs||DamageType}}
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|-
 
|-
 
| {{tl|DeathString||DamageType}}
 
| {{tl|DeathString||DamageType}}
| "`o's has been picked off by `k."
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| "`o has been picked off by `k."
 
|-
 
|-
 
| {{tl|FemaleSuicide||DamageType}}
 
| {{tl|FemaleSuicide||DamageType}}

Latest revision as of 03:41, 16 August 2009

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_SniperPrimary
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bCausesBloodSplatterDecals True
bNeverGibs True
CustomTauntIndex 2
DamageWeaponClass Class'UTGame.UTWeap_SniperRifle'
DeathStatsName 'DEATHS_SNIPERRIFLE'
DeathString "`o has been picked off by `k."
FemaleSuicide "`o fell on his weapon and shot herself in the chest"
GibPerterbation 0.25
KillStatsName 'KILLS_SNIPERRIFLE'
MaleSuicide "`o fell on his weapon and shot himself in the chest."
NodeDamageScaling 0.4
SuicideStatsName 'SUICIDES_SNIPERRIFLE'
VehicleDamageScaling 0.4

Static functions[edit]

VehicleDamageScalingFor[edit]

static function float VehicleDamageScalingFor (Vehicle V)

Overrides: DamageType.VehicleDamageScalingFor