Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTDmgType SpiderMineDirectHit (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> DamageType >> UTDamageType >> UTDmgType_SpiderMine >> UTDmgType_SpiderMineDirectHit |
Contents
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTDmgType_SpiderMineDirectHit'[edit]
MeshOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -0.1 |
Y | 0.25 |
Z | 0.9 |
Internal variables[edit]
DeathCameraAnim[edit]
Type: CameraAnim
Default value: CameraAnim'Camera_FX.Gameplay.C_SpiderMine_FaceDrill_Shake_Constant'
DeathCameraMesh[edit]
Type: SkeletalMeshComponent
Default value: UTSkeletalMeshComponent'DeathVisionMesh'
ExplosionSound[edit]
Type: SoundCue
Default value: SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue'
ExplosionTemplate[edit]
Type: ParticleSystem
Default value: ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SpiderMine_FaceDrill_Explo'
HumanDrillingCue[edit]
Type: SoundCue
Default value: SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_HumanCue'
RobotDrillingCue[edit]
Type: SoundCue
Default value: SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_RobotCue'
Default values[edit]
Property | Value |
---|---|
bLocationalHit | False |
bNeverGibs | True |
bSpecialDeathCamera | True |
DeathCameraEffectInstigator | Class'UTGame.UTEmitCameraEffect_BloodDrilling' |
Subobjects[edit]
DeathVisionMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Property | Value |
---|---|
AbsoluteRotation | True |
AbsoluteScale | True |
Animations | AnimNodeSequence'UTGameContent.Default__UTDmgType_SpiderMineDirectHit:MeshSequenceC' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_1P' |
bOnlyOwnerSee | True |
bSyncActorLocationToRootRigidBody | False |
CastShadow | False |
FOV | 55.0 |
Scale | 3.0 |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_1P' |
Static functions[edit]
CalcDeathCamera[edit]
Overrides: UTDamageType.CalcDeathCamera
called when a dead pawn viewed by a player was killed by a DamageType with bSpecialDeathCamera set to true
GetDeathCameraEffectInstigator[edit]
Overrides: UTDamageType.GetDeathCameraEffectInstigator
Return the DeathCameraEffect that will be played on the instigator that was caused by this damagetype and the Pawn type (e.g. robot)