Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTDmgType SpiderMineDirectHit (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> DamageType >> UTDamageType >> UTDmgType_SpiderMine >> UTDmgType_SpiderMineDirectHit
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTDmgType_SpiderMineDirectHit'[edit]

MeshOffset[edit]

Type: Object.Vector


Default value:

Member Value
X -0.1
Y 0.25
Z 0.9

Internal variables[edit]

DeathCameraAnim[edit]

Type: CameraAnim


Default value: CameraAnim'Camera_FX.Gameplay.C_SpiderMine_FaceDrill_Shake_Constant'

DeathCameraMesh[edit]

Type: SkeletalMeshComponent


Default value: UTSkeletalMeshComponent'DeathVisionMesh'

ExplosionSound[edit]

Type: SoundCue


Default value: SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue'

ExplosionTemplate[edit]

Type: ParticleSystem


Default value: ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_SpiderMine_FaceDrill_Explo'

HumanDrillingCue[edit]

Type: SoundCue


Default value: SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_HumanCue'

RobotDrillingCue[edit]

Type: SoundCue


Default value: SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DrillDeath_RobotCue'

Default values[edit]

Property Value
bLocationalHit False
bNeverGibs True
bSpecialDeathCamera True
DeathCameraEffectInstigator Class'UTGame.UTEmitCameraEffect_BloodDrilling'

Subobjects[edit]

DeathVisionMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Property Value
AbsoluteRotation True
AbsoluteScale True
Animations AnimNodeSequence'UTGameContent.Default__UTDmgType_SpiderMineDirectHit:MeshSequenceC'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_1P'
bOnlyOwnerSee True
bSyncActorLocationToRootRigidBody False
CastShadow False
FOV 55.0
Scale 3.0
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_1P'

Static functions[edit]

CalcDeathCamera[edit]

simulated static function CalcDeathCamera (UTPawn P, float DeltaTime, out Object.Vector CameraLocation, out Object.Rotator CameraRotation, out float CameraFOV)

Overrides: UTDamageType.CalcDeathCamera

called when a dead pawn viewed by a player was killed by a DamageType with bSpecialDeathCamera set to true

GetDeathCameraEffectInstigator[edit]

simulated static function class<UTEmitCameraEffectGetDeathCameraEffectInstigator (UTPawn UTP)

Overrides: UTDamageType.GetDeathCameraEffectInstigator

Return the DeathCameraEffect that will be played on the instigator that was caused by this damagetype and the Pawn type (e.g. robot)

GetDrillingSoundCue[edit]

simulated static function SoundCue GetDrillingSoundCue (UTPawn UTP)