Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTDrawCommandPanel (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTDrawCommandPanel |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTDrawCommandPanel'
BkgTexColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 200 |
B | 20 |
G | 20 |
R | 0 |
BkgTexCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
000000,UL | |
000000,V | |
000000,VL | |
U | 610.0 |
BkgTexture
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseD'
DisabledColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
SelectedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
SelTexColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 51 |
R | 0 |
SelTexCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
000000,UL | |
000000,V | |
000000,VL | |
U | 622.0 |
SelTexture
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseC'
TextColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
TransitionTime
Type: float
Internal variables
AllCaption
Type: string
Modifiers: transient
CategoryNames
Type: array<CategoryInfo>
Default value, index 0:
Member | Value |
---|---|
Category | 'Order' |
FriendlyName | "Befehle" |
Default value, index 1:
Member | Value |
---|---|
Category | 'Taunt' |
FriendlyName | "Stichlereien" |
Default value, index 2:
Member | Value |
---|---|
Category | 'Status' |
FriendlyName | "Status" |
EmoteList
Type: ECmdListData
Modifiers: transient
FocusedList
Type: int
Which list has focus
GroupList
Type: ECmdListData
Modifiers: transient
LastFocusedList
Type: int
Default value: 50000
LastRenderTime
Type: float
Modifiers: transient
Lookup
Modifiers: transient
MoreCaption
Type: string
Modifiers: transient
MyHud
Type: UTHUD
Modifiers: transient
MyLists
Type: ECmdListData
Array size: 3
Modifiers: transient
The 3 lists
MyPlayerOwner
Type: UTPlayerController
Modifiers: transient
PRIList
Type: ECmdListData
Modifiers: transient
TransitionTimer
Type: float
Modifiers: transient
UTHudScene
Type: UTUIScene_Hud
Modifiers: transient
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
Enums
EListType
- ELT_Main
- ELT_Ack
- ELT_FriendlyFire
- ELT_Order
- ELT_Taunt
- ELT_PlayerSelect
Structs
CategoryInfo
LOCALIZE ME
ECmdData
- bool bDisabled
- name EmoteTag
- UTPlayerReplicationInfo PRI
- string Caption
ECmdListData
Functions
Events
DrawPanel
Overrides: UTDrawPanel.DrawPanel
Handle drawing in script
GetSupportedUIActionKeyNames
Overrides: UIScreenObject.GetSupportedUIActionKeyNames
Setup Input subscriptions
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions
AdjustListSelection
DrawList
EndOfChain
What this function does depends on the list in play. If it's the Emote list, then it will look to see if there the emote requires a player id. If this is the player list then it always returns true since there is no where else to go.
FillEmoteList
InitGroupList
InitPRIList
MyPawn
NeedsPRIList
NotifyGameSessionEnded
Overrides: UTUI_Widget.NotifyGameSessionEnded