Always snap to grid
UE3:UTDrawCommandPanel (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTDrawCommandPanel |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTDrawCommandPanel'[edit]
BkgTexColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 200 |
B | 20 |
G | 20 |
R | 0 |
BkgTexCoords[edit]
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 610.0 |
UL | 164.0 |
V | 374.0 |
VL | 126.0 |
BkgTexture[edit]
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseD'
DisabledColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
SelectedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
SelTexColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 51 |
R | 0 |
SelTexCoords[edit]
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 622.0 |
UL | 274.0 |
V | 312.0 |
VL | 63.0 |
SelTexture[edit]
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseC'
TextColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
TransitionTime[edit]
Type: float
Default value: 0.2
Internal variables[edit]
AllCaption[edit]
Type: string
Modifiers: transient
CategoryNames[edit]
Type: array<CategoryInfo>
Default value, index 0:
Member | Value |
---|---|
Category | 'Order' |
FriendlyName | "Orders" |
Default value, index 1:
Member | Value |
---|---|
Category | 'Taunt' |
FriendlyName | "Taunts" |
Default value, index 2:
Member | Value |
---|---|
Category | 'Status' |
FriendlyName | "Status" |
EmoteList[edit]
Type: ECmdListData
Modifiers: transient
FocusedList[edit]
Type: int
Which list has focus
GroupList[edit]
Type: ECmdListData
Modifiers: transient
LastFocusedList[edit]
Type: int
Default value: 50000
LastRenderTime[edit]
Type: float
Modifiers: transient
Lookup[edit]
Modifiers: transient
MoreCaption[edit]
Type: string
Modifiers: transient
MyHud[edit]
Type: UTHUD
Modifiers: transient
MyLists[edit]
Type: ECmdListData
Array size: 3
Modifiers: transient
The 3 lists
MyPlayerOwner[edit]
Type: UTPlayerController
Modifiers: transient
PRIList[edit]
Type: ECmdListData
Modifiers: transient
TransitionTimer[edit]
Type: float
Modifiers: transient
UTHudScene[edit]
Type: UTUIScene_Hud
Modifiers: transient
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
Enums[edit]
EListType[edit]
- ELT_Main
- ELT_Ack
- ELT_FriendlyFire
- ELT_Order
- ELT_Taunt
- ELT_PlayerSelect
Structs[edit]
CategoryInfo[edit]
LOCALIZE ME
ECmdData[edit]
- bool bDisabled
- name EmoteTag
- UTPlayerReplicationInfo PRI
- string Caption
ECmdListData[edit]
Functions[edit]
Events[edit]
DrawPanel[edit]
Overrides: UTDrawPanel.DrawPanel
Handle drawing in script
GetSupportedUIActionKeyNames[edit]
Overrides: UIScreenObject.GetSupportedUIActionKeyNames
Setup Input subscriptions
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions[edit]
AdjustListSelection[edit]
DrawList[edit]
EndOfChain[edit]
What this function does depends on the list in play. If it's the Emote list, then it will look to see if there the emote requires a player id. If this is the player list then it always returns true since there is no where else to go.
FillEmoteList[edit]
InitGroupList[edit]
InitPRIList[edit]
MyPawn[edit]
NeedsPRIList[edit]
NotifyGameSessionEnded[edit]
Overrides: UTUI_Widget.NotifyGameSessionEnded