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UE3:UTEmitCameraEffect (UDK)

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UDK Object >> Actor >> Emitter >> UTEmitCameraEffect
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTEmitCameraEffect'

DistFromCamera

Type: float

Modifiers: protected

How far in front of the camera this emitter should live.

Default value: 90.0

Internal variables

Cam

Type: UTPlayerController

Modifiers: protected

Camera this emitter is attached to, will be notified when emitter is destroyed

Default values

Property Value
bDestroyOnSystemFinish True
bNetInitialRotation True
bNoDelete False
LifeSpan 10.0

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Inherits from: Emitter.ArrowComponent0

Property Value
ReplacementPrimitive None

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: Emitter.Sprite

Property Value
ReplacementPrimitive None

Functions

Native functions

UpdateLocation

native function UpdateLocation (const out Object.Vector CamLoc, const out Object.Rotator CamRot, float CamFOVDeg)

Given updated camera information, adjust this effect to display appropriately.

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Emitter.PostBeginPlay


Other instance functions

RegisterCamera

function RegisterCamera (UTPlayerController inCam)

Tell the emitter what camera it is attached to.