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UE3:UTEmitCameraEffect (UDK)
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Contents
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Properties
Property group 'UTEmitCameraEffect'
DistFromCamera
Type: float
Modifiers: protected
How far in front of the camera this emitter should live.
Default value: 90.0
Internal variables
Cam
Type: UTPlayerController
Modifiers: protected
Camera this emitter is attached to, will be notified when emitter is destroyed
Default values
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNetInitialRotation | True |
bNoDelete | False |
LifeSpan | 10.0 |
Subobjects
ArrowComponent0
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Native functions
UpdateLocation
native function UpdateLocation (const out Object.Vector CamLoc, const out Object.Rotator CamRot, float CamFOVDeg)
Given updated camera information, adjust this effect to display appropriately.
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Emitter.PostBeginPlay
Other instance functions
RegisterCamera
function RegisterCamera (UTPlayerController inCam)
Tell the emitter what camera it is attached to.