Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "UE3:UTFamilyInfo Liandri (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
(Talk)
Line 34: Line 34:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|DistanceBasedParticleTemplate||UTEmitter|Member}}
+
! {{tl|DistanceBasedParticleTemplate||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 47: Line 47:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|DistanceBasedParticleTemplate||UTEmitter|Member}}
+
! {{tl|DistanceBasedParticleTemplate||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 60: Line 60:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|DistanceBasedParticleTemplate||UTEmitter|Member}}
+
! {{tl|DistanceBasedParticleTemplate||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 97: Line 97:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 110: Line 110:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 126: Line 126:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 139: Line 139:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 152: Line 152:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 165: Line 165:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 181: Line 181:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 197: Line 197:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 213: Line 213:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 229: Line 229:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|GibInfo||UTFamilyInfo|Member}}
+
! {{tl|GibInfo||UTPawn|Member}}
 
! Value
 
! Value
 
|-
 
|-

Revision as of 05:24, 17 January 2010

UDK Object >> UTFamilyInfo >> UTFamilyInfo_Liandri

Contents

Package: 
UTGame
Direct subclass:
UTFamilyInfo_Liandri_Male
This class in other games:
UT3


Default values

Property Value
AnimSets[0] AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
ArmMeshPackageName "CH_Corrupt_Arms"
ArmSkinPackageName "CH_Corrupt_Arms"
BaseMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_Base'
BaseTranslationOffset 14.0
BioDeathMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_BioDeath'
BloodEffects[0]
Member Value
MinDistance 750.0
Template ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Far'
BloodEffects[1]
Member Value
MinDistance 350.0
Template ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Mid'
BloodEffects[2]
Member Value
Template ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Near'
BloodSplatterDecalMaterial MaterialInstanceTimeVarying'T_FX.DecalMaterials.MITV_FX_OilDecal_Small01'
CharacterMesh SkeletalMesh'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'
CharacterTeamBodyMaterials[0] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VRed'
CharacterTeamBodyMaterials[1] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VBlue'
CharacterTeamHeadMaterials[0] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VRed'
CharacterTeamHeadMaterials[1] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VBlue'
Faction "Liandri"
FamilyID "LIAM"
GibExplosionTemplate ParticleSystem'T_FX.Effects.P_FX_GibExplode_Corrupt'
Gibs[0]
Member Value
BoneName 'b_LeftForeArm'
GibClass Class'UTGame.UTGib_RobotArm'
Gibs[1]
Member Value
bHighDetailOnly True
BoneName 'b_RightForeArm'
GibClass Class'UTGame.UTGib_RobotHand'
Gibs[2]
Member Value
BoneName 'b_LeftLeg'
GibClass Class'UTGame.UTGib_RobotLeg'
Gibs[3]
Member Value
BoneName 'b_RightLeg'
GibClass Class'UTGame.UTGib_RobotLeg'
Gibs[4]
Member Value
BoneName 'b_Spine'
GibClass Class'UTGame.UTGib_RobotTorso'
Gibs[5]
Member Value
bHighDetailOnly True
BoneName 'b_Spine1'
GibClass Class'UTGame.UTGib_RobotChunk'
Gibs[6]
Member Value
bHighDetailOnly True
BoneName 'b_Spine2'
GibClass Class'UTGame.UTGib_RobotChunk'
Gibs[7]
Member Value
bHighDetailOnly True
BoneName 'b_LeftClav'
GibClass Class'UTGame.UTGib_RobotChunk'
Gibs[8]
Member Value
bHighDetailOnly True
BoneName 'b_RightClav'
GibClass Class'UTGame.UTGib_RobotArm'
HeadGib
Member Value
BoneName 'b_head'
GibClass Class'UTGame.UTGib_RobotHead'
HeadShotEffect ParticleSystem'T_FX.Effects.P_FX_HeadShot_Corrupt'
NonTeamEmissiveColor
Member Value
A 1.0
B 1.0
G 3.0
R 8.0
NonTeamTintColor
Member Value
A 1.0
B 1.4
G 2.0
R 3.0
PhysAsset PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
SoundGroupClass Class'UTGame.UTPawnSoundGroup_Liandri'
VoiceClass Class'UTGame.UTVoice_Robot'