Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTFamilyInfo Liandri (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Revision as of 05:24, 17 January 2010
Object >> UTFamilyInfo >> UTFamilyInfo_Liandri |
Contents
- Package:
- UTGame
- Direct subclass:
- UTFamilyInfo_Liandri_Male
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value | ||||||||||
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AnimSets[0] | AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' | ||||||||||
ArmMeshPackageName | "CH_Corrupt_Arms" | ||||||||||
ArmSkinPackageName | "CH_Corrupt_Arms" | ||||||||||
BaseMICParent | MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_Base' | ||||||||||
BaseTranslationOffset | 14.0 | ||||||||||
BioDeathMICParent | MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_BioDeath' | ||||||||||
BloodEffects[0] |
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BloodEffects[1] |
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BloodEffects[2] |
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BloodSplatterDecalMaterial | MaterialInstanceTimeVarying'T_FX.DecalMaterials.MITV_FX_OilDecal_Small01' | ||||||||||
CharacterMesh | SkeletalMesh'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode' | ||||||||||
CharacterTeamBodyMaterials[0] | MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VRed' | ||||||||||
CharacterTeamBodyMaterials[1] | MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VBlue' | ||||||||||
CharacterTeamHeadMaterials[0] | MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VRed' | ||||||||||
CharacterTeamHeadMaterials[1] | MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VBlue' | ||||||||||
Faction | "Liandri" | ||||||||||
FamilyID | "LIAM" | ||||||||||
GibExplosionTemplate | ParticleSystem'T_FX.Effects.P_FX_GibExplode_Corrupt' | ||||||||||
Gibs[0] |
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Gibs[1] |
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Gibs[2] |
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Gibs[3] |
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Gibs[4] |
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Gibs[5] |
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Gibs[6] |
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Gibs[7] |
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Gibs[8] |
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HeadGib |
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HeadShotEffect | ParticleSystem'T_FX.Effects.P_FX_HeadShot_Corrupt' | ||||||||||
NonTeamEmissiveColor |
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NonTeamTintColor |
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PhysAsset | PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics' | ||||||||||
SoundGroupClass | Class'UTGame.UTPawnSoundGroup_Liandri' | ||||||||||
VoiceClass | Class'UTGame.UTVoice_Robot' |