My program doesn't have bugs. It just develops random features.

UE3:UTFamilyInfo_Liandri (UDK)

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UDK Object >> UTFamilyInfo >> UTFamilyInfo_Liandri

Contents

Package: 
UTGame
Direct subclass:
UTFamilyInfo_Liandri_Male
This class in other games:
UT3


Default values

Property Value
AnimSets[0] AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
ArmMeshPackageName "CH_Corrupt_Arms"
ArmSkinPackageName "CH_Corrupt_Arms"
BaseMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_Base'
BaseTranslationOffset 14.0
BioDeathMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_Corrupt_BioDeath'
BloodEffects[0]
Member Value
MinDistance 750.0
Template ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Far'
BloodEffects[1]
Member Value
MinDistance 350.0
Template ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Mid'
BloodEffects[2]
Member Value
Template ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Near'
BloodSplatterDecalMaterial MaterialInstanceTimeVarying'T_FX.DecalMaterials.MITV_FX_OilDecal_Small01'
CharacterMesh SkeletalMesh'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'
CharacterTeamBodyMaterials[0] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VRed'
CharacterTeamBodyMaterials[1] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VBlue'
CharacterTeamHeadMaterials[0] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VRed'
CharacterTeamHeadMaterials[1] MaterialInstanceConstant'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VBlue'
Faction "Liandri"
FamilyID "LIAM"
GibExplosionTemplate ParticleSystem'T_FX.Effects.P_FX_GibExplode_Corrupt'
Gibs[0]
Member Value
BoneName 'b_LeftForeArm'
GibClass Class'UTGame.UTGib_RobotArm'
Gibs[1]
Member Value
bHighDetailOnly True
BoneName 'b_RightForeArm'
GibClass Class'UTGame.UTGib_RobotHand'
Gibs[2]
Member Value
BoneName 'b_LeftLeg'
GibClass Class'UTGame.UTGib_RobotLeg'
Gibs[3]
Member Value
BoneName 'b_RightLeg'
GibClass Class'UTGame.UTGib_RobotLeg'
Gibs[4]
Member Value
BoneName 'b_Spine'
GibClass Class'UTGame.UTGib_RobotTorso'
Gibs[5]
Member Value
bHighDetailOnly True
BoneName 'b_Spine1'
GibClass Class'UTGame.UTGib_RobotChunk'
Gibs[6]
Member Value
bHighDetailOnly True
BoneName 'b_Spine2'
GibClass Class'UTGame.UTGib_RobotChunk'
Gibs[7]
Member Value
bHighDetailOnly True
BoneName 'b_LeftClav'
GibClass Class'UTGame.UTGib_RobotChunk'
Gibs[8]
Member Value
bHighDetailOnly True
BoneName 'b_RightClav'
GibClass Class'UTGame.UTGib_RobotArm'
HeadGib
Member Value
BoneName 'b_head'
GibClass Class'UTGame.UTGib_RobotHead'
HeadShotEffect ParticleSystem'T_FX.Effects.P_FX_HeadShot_Corrupt'
NonTeamEmissiveColor
Member Value
A 1.0
B 1.0
G 3.0
R 8.0
NonTeamTintColor
Member Value
A 1.0
B 1.4
G 2.0
R 3.0
PhysAsset PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
SoundGroupClass Class'UTGame.UTPawnSoundGroup_Liandri'
VoiceClass Class'UTGame.UTVoice_Robot'