Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTFamilyInfo_TwinSouls_Male (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> UTFamilyInfo >> UTFamilyInfo_Human >> UTFamilyInfo_TwinSouls >> UTFamilyInfo_TwinSouls_Male
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AnimSets[0] AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
ArmMeshName "CH_TwinSouls_Arms.Mesh.SK_CH_TwinSouls_Arms_MaleA_1P"
ArmMeshPackageName "CH_TwinSouls_Arms"
ArmSkinPackageName "CH_TwinSouls_Arms"
BaseMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_Base'
BioDeathMICParent MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_BioDeath'
BlueArmSkinName "CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VBlue"
CharEditorIdleAnimName 'CC_Human_Male_Idle'
FamilyID "TWIM"
MasterSkeleton SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
NeckStumpName "SK_CH_RTeam_Male_NeckStump01"
PhysAsset PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
RedArmSkinName "CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VRed"

Static functions[edit]

GetVoiceClass[edit]

static function class<UTVoiceGetVoiceClass (UTCustomChar_Data.CustomCharData CharacterData)

Overrides: UTFamilyInfo.GetVoiceClass