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Difference between revisions of "UE3:UTGameInteraction (UDK)"

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m (1 revision: class descriptions for UDK January update (part 7))
 
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Latest revision as of 06:52, 17 January 2010

UDK Object >> UIRoot >> Interaction >> UIInteraction >> UTGameInteraction
Package: 
UTGame
Within class: 
GameViewportClient
This class in other games:
UT3


Properties[edit]

BlockUIInputSemaphore[edit]

Type: int

Semaphore for blocking UI input.

Default values[edit]

Property Value
SceneClientClass Class'UTGame.UTGameUISceneClient'

Functions[edit]

Native functions[edit]

ShouldProcessUIInput[edit]

native final function bool ShouldProcessUIInput () const

Returns:

Whether or not we should process input.

Events[edit]

BlockUIInput[edit]

event BlockUIInput (bool bBlock)

Tries to block the input for the UI.

ClearUIInputBlocks[edit]

event ClearUIInputBlocks ()

Calls all of the UI input blocks and sees if we can unblock ui input.

Other instance functions[edit]

NotifyGameSessionEnded[edit]

function NotifyGameSessionEnded ()

Overrides: UIInteraction.NotifyGameSessionEnded

Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.