UE3:UTGameInteraction (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 7) |
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Latest revision as of 05:52, 17 January 2010
Object >> UIRoot >> Interaction >> UIInteraction >> UTGameInteraction |
- Package:
- UTGame
- Within class:
- GameViewportClient
- This class in other games:
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Properties[edit]
BlockUIInputSemaphore[edit]
Type: int
Semaphore for blocking UI input.
Default values[edit]
Property | Value |
---|---|
SceneClientClass | Class'UTGame.UTGameUISceneClient' |
Functions[edit]
Native functions[edit]
ShouldProcessUIInput[edit]
native final function bool ShouldProcessUIInput () const
Returns:
- Whether or not we should process input.
Events[edit]
BlockUIInput[edit]
event BlockUIInput (bool bBlock)
Tries to block the input for the UI.
ClearUIInputBlocks[edit]
event ClearUIInputBlocks ()
Calls all of the UI input blocks and sees if we can unblock ui input.
Other instance functions[edit]
NotifyGameSessionEnded[edit]
function NotifyGameSessionEnded ()
Overrides: UIInteraction.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.