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Difference between revisions of "UE3:UTGameViewportClient (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value, index 1:''' "Angehalten..."
+
'''Default value, index 1:''' "Paused..."
  
'''Default value, index 2:''' "Lädt..."
+
'''Default value, index 2:''' "Loading..."
  
'''Default value, index 3:''' "Speichert..."
+
'''Default value, index 3:''' "Saving..."
  
'''Default value, index 4:''' "Verbindet mit..."
+
'''Default value, index 4:''' "Connecting to..."
  
 
'''Default value, index 5:''' "Precaching..."
 
'''Default value, index 5:''' "Precaching..."
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This is the remap name for UTFrontEnd so we can display a more friendly name *
 
This is the remap name for UTFrontEnd so we can display a more friendly name *
  
'''Default value:''' "Hauptmenü"
+
'''Default value:''' "Main Menu"
  
 
====UTMMissionSelectionString====
 
====UTMMissionSelectionString====
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This is the remap name for UTM-MissionSelection so we can display a more friendly name *
 
This is the remap name for UTM-MissionSelection so we can display a more friendly name *
  
'''Default value:''' "Missionsauswahl"
+
'''Default value:''' "Mission Selection"
  
 
===Default values===
 
===Default values===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> GameViewportClient >> UTGameViewportClient
Package: 
UTGame
Within class: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

LevelActionMessages[edit]

Type: string

Array size: 6

Modifiers: localized


Default value, index 1: "Paused..."

Default value, index 2: "Loading..."

Default value, index 3: "Saving..."

Default value, index 4: "Connecting to..."

Default value, index 5: "Precaching..."

LoadingScreenGameTypeNameFont[edit]

Type: Font

Font used to display game type name on loading screen

Default value: MultiFont'UI_Fonts_Final.Menus.Fonts_AmbexHeavyOblique'

LoadingScreenHintMessageFont[edit]

Type: Font

Font used to display map hint message on loading screen

Default value: MultiFont'UI_Fonts_Final.HUD.MF_Medium'

LoadingScreenMapNameFont[edit]

Type: Font

Font used to display map name on loading screen

Default value: MultiFont'UI_Fonts_Final.Menus.Fonts_AmbexHeavyOblique'

UTFrontEndString[edit]

Type: string

Modifiers: localized

This is the remap name for UTFrontEnd so we can display a more friendly name *

Default value: "Main Menu"

UTMMissionSelectionString[edit]

Type: string

Modifiers: localized

This is the remap name for UTM-MissionSelection so we can display a more friendly name *

Default value: "Mission Selection"

Default values[edit]

Property Value
UIControllerClass Class'UTGame.UTGameInteraction'

Functions[edit]

Native functions[edit]

LoadRandomLocalizedHintMessage[edit]

native final function string LoadRandomLocalizedHintMessage (string GameType1Name, string GameType2Name)

Locates a random localized hint message string for the specified two game types. Usually the first game type should always be "UTDeathmatch", since you always want those strings included regardless of game type

Parameters:

  • GameType1Name - Name of the first game type we're interested in
  • GameType2Name - Name of the second game type we're interested in

Returns:

Returns random hint string for the specified game types

Events[edit]

PostRender[edit]

event PostRender (Canvas Canvas)

Overrides: GameViewportClient.PostRender

(Description copied from GameViewportClient.PostRender)
Called after rendering the player views and HUDs to render menus, the console, etc. This is the last rendering call in the render loop

Parameters:

  • Canvas - The canvas to use for rendering.

Other instance functions[edit]

DrawTransition[edit]

function DrawTransition (Canvas Canvas)

Overrides: GameViewportClient.DrawTransition

(Description copied from GameViewportClient.DrawTransition)
Displays the transition screen.

Parameters:

  • Canvas - The canvas to use for rendering.

RenderHeader[edit]

function RenderHeader (Canvas Canvas)


SetSplitscreenConfiguration[edit]

function SetSplitscreenConfiguration (GameViewportClient.ESplitScreenType SplitType)

Overrides: GameViewportClient.SetSplitscreenConfiguration

This version prevents splitting in the main menu.