My program doesn't have bugs. It just develops random features.

UE3:UTGameplayEventsWriter (UDK)

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UDK Object >> GameplayEvents >> GameplayEventsWriter >> UTGameplayEventsWriter
Package: 
UTGame

Constants

GAMEEVENT_KILL_SPECIFIC

Value: 1100


GAMEEVENT_GAMEPLAY_SPECIFIC

Value: 1200


GAMEEVENT_PLAYER_ENTERED_VEHICLE

Value: 1201


GAMEEVENT_PLAYER_EXITED_VEHICLE

Value: 1202


GAMEEVENT_WEAPON_PICKUP

Value: 1203


GAMEEVENT_GAMETYPE_SPECIFIC

Value: 1400


GAMEEVENT_PLAYER_SCORE_UPDATE

Value: 1401


GAMEEVENT_GAME_SUMMARY

Value: 1500


Default values

Property Value
SupportedEvents[30]
Member Value
EventID 1201
EventName 'Entered Vehicle'
MaxValue 1
SupportedEvents[31]
Member Value
EventID 1202
EventName 'Exited Vehicle'
MaxValue 1
SupportedEvents[32]
Member Value
EventID 1203
EventName 'Weapon Pickup'
MaxValue 1