My program doesn't have bugs. It just develops random features.
UE3:UTGibSkeletalMeshComponent (UDK)
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Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> UTGibSkeletalMeshComponent |
Contents
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Default values
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||||||||
BlockRigidBody | True | ||||||||||||||
bNotifyRigidBodyCollision | True | ||||||||||||||
bUpdateSkelWhenNotRendered | False | ||||||||||||||
bUseAsOccluder | False | ||||||||||||||
CastShadow | False | ||||||||||||||
CollideActors | True | ||||||||||||||
MaxDrawDistance | 8000.0 | ||||||||||||||
PhysicsWeight | 1.0 | ||||||||||||||
RBCollideWithChannels |
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ScriptRigidBodyCollisionThreshold | 5.0 |