UE3:UTGib HumanChunk (UT3): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
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| TheStaticMesh | | TheStaticMesh | ||
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! Value | ! Value | ||
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| | | bUseSecondaryGibMeshMITV | ||
| | | True | ||
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| DrawScale | | DrawScale | ||
| 1. | | 1.3 | ||
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| ThePhysAsset | | ThePhysAsset |
Latest revision as of 07:40, 23 May 2008
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Object >> Actor >> UTGib >> UTGib_Human >> UTGib_HumanChunk |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||||||
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GibMeshesData[0] |
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GibMeshesData[1] |
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GibMeshesData[2] |
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GibMeshesData[3] |
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GibMeshesData[4] |
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GibMeshesData[5] |
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GibMeshesData[6] |
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Subobjects
GibLightEnvironmentComp
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib_Human.GibLightEnvironmentComp
No new values.