Always snap to grid

UE3:UTGib_RobotArm (UDK)

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Revision as of 06:52, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 7))

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UDK Object >> Actor >> UTGib >> UTGib_Robot >> UTGib_RobotArm
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
GibMeshesData[0]
Member Value
DrawScale 2.0
ThePhysAsset PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01_Physics'
TheSkelMesh SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01'
GibMeshesData[1]
Member Value
DrawScale 2.0
ThePhysAsset PhysicsAsset'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03_Physics'
TheSkelMesh SkeletalMesh'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03'

Subobjects[edit]

GibLightEnvironmentComp[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib_Robot.GibLightEnvironmentComp

No new values.